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Larwin, K. H., & Larwin, D. A. (2008). Decreasing excessive media usage while increasing physical activity: A single-subject research study. Behavior Modification, 32(6), 938-956.

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Green, C. S., & Bavelier, D. (2006). Effect of action video games on the spatial distribution of visuospatial attention. Journal of Experimental Psychology: Human Perception and Performance, 32(6), 1465-1478.

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Lyons, E. J., Tate, D. F., Ward, D. S., Bowling, J. M., Ribisl, K. M., & Kalyararaman, S. (2011). Energy expenditure and enjoyment during video game play: Differences by game type. Medicine and Science in Sports and Exercise, 43(10), 1987-1993....
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Cullen, K. W., & Thompson, D. (2008). Feasibility of an 8-week african american web-based pilot program promoting healthy eating behaviors: Family eats. American Journal of Health Behavior, 32(1), 40-51.

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Flynn, S., Palma, P., & Bender, A. (2007). Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report. Journal of Neurologic Physical Therapy, 31(4), 180-189.

Girl gamers grow up
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Greenspan, R. (2004). Girl gamers grow up. Retrieved from http://www.clickz.com/clickz/news/1697222/girl-gamers-grow-up.

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Silk, K. J., Sherry, J., Winn, B., Keesecker, N., Horodynski, M. A., & Sayir, A. (2008). Increasing nutrition literacy: Testing the effectiveness of print, web site, and game modalities. Journal of Nutrition Education and Behavior, 40(1), 3-10....
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Schneider, M., Dunton, G. F., & Cooper, D. M. (2007). Media use and obesity in adolescent females. Obesity, 15(9), 2338-2335.

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Brasington, R. (1990). Nintendinitis. New England Journal of Medicine, 322(20), 1473-1474.

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Perpina, C., Botella, C., & Banos, R. M. (2003). Virtual reality in eating disorders. European Eating Disorders Review, 11(3), 261-278.

Be Fit With Biray
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"Biray is an international fitness and wellness speaker. She presents on topics that look at current interactive technologies and their possible fitness applications. She presents at FitnessFest, National Wellness Conference, IDEA Health & Fitnes...
Hyperspace Cowgirls
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"Hyperspace Cowgirls was an American developer of video games for young girls, CD-ROMs, and web sites. Based in Manhattan, they… shut down in 2002."

Metropolitan Action Committee on Violence Against Women and Children (METRAC)
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Developer of the game RePlay: Finding Zoe, "METRAC is a not-for-profit, community-based organization that works to ensure women, youth, and children live free from all forms of violence and the threat or fear of violence. We address the distinct real...
Office on Women's Health
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"The Office on Women's Health (OWH) was established in 1991 within the U.S. Department of Health and Human Services. Its Vision is to ensure that "All Women and Girls are Healthier and Have a Better Sense of Well Being." Its mission is to "provide le...
Women in Games Jobs (WIGJ)
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"Women In Games Jobs (WIGJ) works to recruit more women into the games industry by promoting role models and giving encouragement and information to those women seeking to work in games. It also campaigns to make the games industry a more attracti...
Women in Games
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Interactive Selection
“Traditionally the games development industry has been dominated by young, white, middle class males. The Women In Games conferences battle to combat this… The conference welcomes participation from women and men from a variety of backgrounds - a...
Women in Games Jobs
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Women in Games Jobs (WIGJ)
"The conference focus is Career Development for women within the European games industry, featuring keynote and specialist speakers giving practical advice on getting into and getting ahead in the industry, where as few as 1 in 15 people are women."...