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"Behavior Breakthroughs™ is an interactive training simulation created for parents and caregivers of children and adults who display challenging behavior."
Cheerios Playtime is comprised of learning skills activities for children.
Players of this game can engage in intense cognitive exercises designed to prevent or slow the onset of dementia. Dakim Brain Fitness intends to be user friendly and an enjoyable way to exercise players’ brains and fight dementia.
Available for Mac or PC, this exergame asks players to dance and boogie their way to a fun work out. The game uses contemporary Christian music.
In Emergency Room: Code Red, players work as doctors in a hospital that is overcrowded and understaffed. After a riot breaks out over the hospital’s inefficiency, players treat patients with who have been stabbed or shot.
This game allows the player to experience what its like to be a real paramedic.
Every Body Has a Brain is a video game, 16 brain songs and website for 4-6 year olds funded by grants from the National Institute of Mental Health’s Small Business Innovation Research Program.
Fatworld is a game that focuses on the political side of nutrition. Players can learn about the role socioeconomics plays in the relationship between obesity and nutrition in the United States.
In FoldIt, players competitively solve puzzles in order to fold the best proteins.
"The Hockey IntelliGym™ is a revolutionary, software-based training tool that helps players develop hockey sense – the perception and decision-making skills necessary to stay one step ahead of the puck and the game."
"The Web Wise Kids cell phone safety program for middle school children is titled It's Your Call.
Developed by several universities, Let’s Talk About It is an interactive game that focuses on the perceptions college students have about campus drinking behaviors.
"Mirror Image tells the story of teenagers Sheena and Megan, best friends who are victimized by a criminal who uses the Internet to lure young women with promises of modeling contracts and online r
Missing teaches players about the risks of interacting with strangers on the Internet. The game presents a story about a kid who went missing after leaving to meet a person they had met online.
"In contrast to other programs that focus primarily on in-school behaviors, My Community is all about enhancing a child's social skills and personal safety in the larger world outside the classroom
My School Day is a software program designed to educate older children about proper interactions and basic classroom etiquette.
Preschool Playtime is a software program designed to help build appropriate social skills in young children.
"Preschool Playtime Volume 2 is an extension of the material covered in Preschool Playtime Volume 1, and reinforces appropriate peer interactions and play skills in toddlers and preschoolers.
School Rules! is a software program designed to educate tweens and teens about appropriate behaviors in and outside the classroom.
"School Rules! Volume 2 takes up where School Rules! Volume 1 leaves off, teaching social interpretation skills during unstructured times when social rules are most challenging.
"A collaborative effort between Social Skill Builder and Michelle Garcia Winner & Pamela Crooke of Social Thinking.
"Nonprofit medicine research and education company The Cooper Institute is fighting childhood obesity with The Quest to Lava Mountain, an educational game targeted at grade school children.
“Transcription Hero is an educational game where you get to play the role of RNA Polymerase!
Downes, T. (2002). Children's and families' use of computers in australian homes. Contemporary Issues in Early Childhood, 3(2), 182-196.
Haughland, S. (2000). Computer and young children. ERIC Digest.
Griffiths, M. D., & Hunt, N. (1995). Computer game playing in adolescence: Prevalence and demographic indicators. Journal of Community and Applied Social Psychology, 5(3), 189-194.
Colwell, J., Grady, C., & Rhaki, S. (1995). Computer games, self-esteem and gratification of needs in adolescents. Journal of Community and Applied Social Psychology, 5(3), 195-206.
Krendl, K. A., & Lieberman, D. A. (1988). Computers and learning: A review of recent research. Journal of Educational Computing Research, 4(4), 367-389.
Sims, V. K., & Mayer, R. E. (2002). Domain specificity of spatial expertise: The case of video game players. Applied Cognitive Psychology, 16(1), 97-115.
Subrahmanyam, K., & Greenfield, P. M. (1994). Effects of video game practice on spatial skills in girls and boys. Journal of Applied Developmental Psychology, 15(1), 13-32.
Hebert, S., Beland, R., Dionne-Fournelle, O., Crete, M., & Lupien, S. J. (2005). Physiological stress response to video-game playing: The contribution of built-in music. Life Sciences, 76(20), 2371-2380.
Muller, A. A., & Perlmutter, M. (1985). Preschool children's problem-solving interactions at computers and jigsaw puzzles. Journal of Applied Developmental Psychology, 6(2), 173-186.
Baranowski, T., Baranowski, J., Cullen, K. W., Marsh, T., Islam, N., Zakeri, I.,...& deMoor, C. (2003). Squire's quest! Dietary outcome evaluation of a multimedia game. American Journal of Preventive Medicine, 24(1), 52-61.
Christaskis, D., Ebel, B., Rivara, F., & Zimmerman, F. (2004). Television, video, and computer game usage in children under 11 years of age. Journal of Pediatrics, 145(5), 652-656.
Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129(3), 387-398.
Malone, T. W. (1981). Toward a theory of intrinsically motivating instruction. Cognitive Science, 5(4), 333-369.
A collection of 3D models, textures, software, images, and photos that portray depictions which are in some way related to the medical and science fields.
“3d02.com is … a 3d model store, one of the premier stores of digital asset offering ready to use CG 3d models and an open platform allowing artists to publish and sell their 3d models online.”
Arroway Textures produces high-resolution images of textures, stone, and other building materials which are used in various areas of digital visualization such as art, design, and architecture.
A set of software tools developed by Bioware, the Aurora Toolset allows users to create and share modules for Bioware's "Neverwinter Nights" role-playing game.
“Crystal Space is a mature, full-featured software development kit (SDK) providing real-time 3D graphics for applications such as games and virtual reality. It is free (LGPL) and cross-platform (Windows, GNU/Linux, Mac OS X).”
"The Doom 3 engine made its debut on August 2004 with the release of Doom 3. It introduces several advantages over current available engines"
Dosch Design offers a collection of high resolution human, medical, and character textures in both 2D and 3D formats; audio; images; and more.
“Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. Panda3D is Open Source and free for any purpose, including commercial ventures, thanks to its liberal license.”
“Thinking Worlds is a globally unique 3D engine and authoring environment. Thinking Worlds enables designers to create and publish highly immersive simulations- fast.”
Top3D.net is a platform for buying, selling, and exchanging 3D models, textures, illustrations, and computer graphics.
TurboSquid offers a huge selection of 3D products that include textures, models, images, and more that all vary in terms of type and quality.
A collection containing numerous 3D models and textures that depict medical and health related images for varying quality and price.
“Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.”
Unreal Engine 2 provides numerous features and tools for game creation and modding. This engine can also be applied to other non-gaming projects such as training simulations, education, and more.
Valve Texture Resource List features a list of links that direct users to websites that offer a variety of free textures and images for download.
Abandon Interactive Entertainment develops and publishes video game content for multiple platforms and genres.
"Big Huge Games was founded in February of 2000 by four veteran game developers: Tim Train, David Inscore, Jason Coleman, and Brian Reynolds.
"Blue Fang Games is an independent game developer dedicated to delivering original and compelling experiences that are able to engage our audiences across a variety of platforms.
Compton's New Media is the publisher of such games as "Prince Interactive," "The Case of the Cautious Condor," and "The Berenstain Bears: Learning At Home, Volume One." "Compton's New Media has merged into The Learning Company."
"Controlled Chaos takes the best aspects of the Video Game Industry and uses them to make the best and most profitable games possible, while shedding some of the industry’s less prosperous trends a
"At Digital Praise, Inc. we believe that children's games can be fun, exciting and engaging while encouraging positive values such as responibility, forgiveness, and kindness.
"Electronic Arts Inc. is a leading global interactive entertainment software company. EA develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet."
"Created in 2003, our studio was built from the ground up. This fact makes EA Montreal unique within the EA family.
"ELECTRIC~SPIN is the developer and manufacturer of the award-winning Golf Launchpad, the world leader in home golf simulation.
"The Entertainment Software Association (ESA) is the U.S.
"GameHouse Studios, the award winning game studio of RealGames, is a leading provider of games serving the Casual Games market since 2000 and has over 75 games to its credit.
"Founded by Howard Horowitz, Got Game Entertainment, LLC is a leading publisher of interactive entertainment games. Got Game Entertainment is committed to bringing to market quality games offering exceptional entertainment."
"Founded in 1992, Humongous creates edutainment and entertainment PC games for kids. The company was founded as Humongous Entertainment, Inc. in 1992 and changed its name to Humongous, Inc. in 2006."
ISM Interactive is a game developer and publisher with such titles as "G-Netix" and "Virtual Surgeon: Open Heart."
"Legacy Interactive® is a seasoned developer of innovative simulations and games on all major interactive platforms.
"In 1977, we were fresh out of graduate school and hard at work in the schools.
"LucasArts is a leading publisher and developer of interactive entertainment software for videogame console systems and personal computers.
"Morphonix™ is developing a series of video games which make abstract concepts of brain science fun and comprehensible to children and teens.
"Neversoft is home to over 175 employees and is the developer of popular video game franchises Guitar Hero and Tony Hawk."
"Pandemic Studios was founded as an independent developer in 1998, it became an Electronic Arts-owned developer from 2007 to 2009, when it was officially closed."
"Paul Jaquays is a game designer and artist of table-top role-playing games (RPGs) and video games."
Persistence of Vision Raytracer Pty. Ltd. offers "a high-quality, totally free tool for creating stunning three-dimensional graphics" and other resources.
"Persuasive Games designs, builds, and distributes electronic games for persuasion, instruction, and activism."
"Planet Moon Studios is a leading game developer staffed by veteran industry professionals with an average of 10 years experience.
"PlayFirst is an innovative entertainment company that makes games appealing to everyone.
A maker of brain games, "Posit Science strives to help people flourish throughout their lives. We do this by providing effective, non-invasive tools that engage the brain's natural plasticity to improve brain health."
"Remedy Entertainment Ltd., a privately held developer of action computer games, game franchises and leading edge 3D game technology is based in Espoo, Finland.
"Retronyms is a small band of programmers and designers based in San Francisco that write software for the iPhone, Mac, PC and Unix.
"Schell Games is a full-service game design and development studio specializing in the innovatively uncommon.
"Branching out from book publishing, New York based Simon & Schuster formed Simon & Schuster Interactive. The company specializes in publishing games of all genres."
"At Smart Picks, our goal is to provide highly effective, high quality interactive teaching tools to help the public live better by making healthier food choices.
"Technicat provides technology consulting and software development expertise.
"Torus Knot Software Ltd is a small company which since 2004 has provided products and services for several markets, including real-time 3D rendering and tools for Mac OS X."
TQWorld are the makers of the Tranquility game and soundtrack. Tqworld.com is coming to an end. “We’ll keep the servers up thru 2010, but after that, it’s game over.”
"Unity is all about technology that's both uniquely usable and extremely powerful. Focusing on clear interplay of features and functionality – from your perspective.
"Vertical Moon specializes in developing software to make it possible to quickly create and deliver rich, creative content for multimedia presentations, websites, banners, online tutorials, and pro
"Vicarious Visions is a creator of video and computer games with its home office in Albany, New York. We are a team of talented, energetic, and highly motivated individuals.
"Vivendi Games is a global developer, publisher and distributor of interactive entertainment. The company is driven by four creative divisions: Blizzard Entertainment, Sierra Entertainment, Sierra Online and Vivendi Games Mobile."
"Established in September 2005, Vogster Entertainment, LLC, is a venture-funded, independent entertainment company that delivers high quality, inspiring and creative content for all major gaming pl
"WhiteBear Studios is a game development company which is specialized in developing easy playable games for everyone.
"We design properties that launch on the web and live on multiple media platforms—online, TV, film, mobile and consumer products.
"YoYo Games was founded in 2007 by a group of leading Games and Entertainment industry executives including James North-Hearn, CEO of Foundation9, Michel Cassius, ex European Marketing Di





































































































































































