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Adventures aboard the S.S.GRIN
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Center for Research in Emotional and Social Health (CRESH)

"Geared toward 3rd to 5th grade students with social-behavioral problems, Adventures aboard the S.S.GRIN links the worlds of social skills training and interactive technology.

Alcohol 101 Plus
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The Century Council

Alcohol 101 Plus, available at no charge, was created in response to the growing concern over the unsafe consumption of alcohol on college campuses.

Astropolis
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Cornell University
Astrolopolis, developed by researchers at the Autism Collaborative, is an experimental video game that collects neuroscientific data while people play, to investigate perceptual, attentional, and social aspects of autistic behavior. The game is avail...
At-Risk
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Kognito Interactive
At- Risk is a training game designed to help faculty and staff identify and approach students that appear to be experiencing mental distress. Through simulated conversations within the game, players interact with virtual students dealing with suicida...
Basketball Attention Experiment
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This game was used in a study by Simons and Chabris (1999) about sustained inattentional blindness. Players watch a video of people in a circle tossing two basketballs to each other and they are asked to count how many times the basketballs change ha...
Beer Trivia
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Caliber Software
This 1993 text-based quiz game tests players’ knowledge of alcohol-related trivia. If a player misses a question, their character must take a drink and then becomes more inebriated. The more inebriated the character, the more difficult it becomes t...
Central Park
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Waterford Institute

Central Park is a learning environment for two-year-olds designed to prepare them for future schoolwork. Players of this game will be taught reading, writing, mathematics, and science concepts.

Cosmo's Learning Systems
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AT KidSystems

"Cosmo’s Learning Systems™ introduces an innovation in learning for children of developmental age 2-to-8 years with and without disabilities.

Dakim BrainFitness
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Dakim, Inc.

Players of this game can engage in intense cognitive exercises designed to prevent or slow the onset of dementia. Dakim Brain Fitness intends to be user friendly and an enjoyable way to exercise players’ brains and fight dementia.

EyeSpy: The Matrix
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Baldwin Social Cognition Laboratory
EyeSpy: The Matrix is a free, online game designed to increase self-esteem and confidence by helping players develop thought processes that may make them feel more secure. Players are presented with a screen containing pictures of faces but only one...
FaceSay
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Symbionica
FaceSay™ was designed to help autistic school aged children become aware of the social value of the features and movements of the face, particularly the area around the eyes. In three silly social skills games students interact with photo-realis...
Fitting CF into your Everyday Life
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Starlight Children's Foundation

Fitting CF into your Everyday Life was developed by the Starlight Children’s Foundation to help teens living with cystic fibrosis manage the disease and adhere to treatments.

Free Dive
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Breakaway Ltd.

Free Dive is a virtual reality-based adventure in which players hunt for hidden treasures in the sea and swim with dolphins and tropical fish.

Gaining  Face
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Stone Mountain Software
Gaining Face is a software program for the PC developed for individuals with autism or Aspergers syndrome. It is intended to help autistic individuals of all ages learn to recognize facial expressions and emotions by presenting the player with useful...
Grow Your Chi
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Baldwin Social Cognition Laboratory
In Grow Your Chi, players seek enlightenment so that their Chi Pet can thrive. To attain enlightenment, players click on smiles and their own name and avoid frowns and other names. This free, online game was developed by the Baldwin Social Cognition...
It's Your Game...Keep It Real
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University of Texas School of Public Health (UTSPH)
"It's Your Game.. Keep It Real is a classroom and computer based HIV, STI and pregnancy prevention program for 7th and 8th grade students. It consists of 50 minute lessons and integrates group base classroom activities with personalized journaling, a...
Learning for Children
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AT KidSystems

"Learning for Children-Exploration software is developmentally appropriate for children 3-5 years.

MindHabits
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MindHabits
MindHabits is an interactive game filled with exercises, challenges, and activities designed to put the player in a more positive state of mind. With the help of the game, players can strive to reduce their stress and anxiety while increasing self-es...
My Student Body
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Inflexxion

My Student Body is an online game that focuses on issues that many college students face including drug and alcohol abuse, stress, and sexual health. The game provides information about getting help.

Online Autism Games
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The Online Autism Games are free, online mini-games developed to help children with Autism or Asperger Syndrome understand people and human emotions. Each game is specially designed to teach players time sequences, word pairings, and how to recognize...
Personal Investigator
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Personal Investigator is therapeutic game developed for tween and teens with depression and other mental health problems. Players assume the role of a detective who must help different characters solve their problems by tracking down clues that can l...
SmartBrain Technologies
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SmartBrain Technologies
Intended to allow players to exercise their brains while playing a regular video game, SmartBrain Technologies is a neurofeedback system that attaches to a console. Players of this system will experience personalized training to improve their memory,...
Social Skill Builder: My Community
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Social Skill Builder

"In contrast to other programs that focus primarily on in-school behaviors, My Community is all about enhancing a child's social skills and personal safety in the larger world outside the classroom

Social Skill Builder: Preschool Playtime Volume 1
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Social Skill Builder

Preschool Playtime is a software program designed to help build appropriate social skills in young children.

Social Skill Builder: School Rules! Volume 2
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Social Skill Builder

"School Rules! Volume 2 takes up where School Rules! Volume 1 leaves off, teaching social interpretation skills during unstructured times when social rules are most challenging.

Social Skill Builder: You Are a Social Detective
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Social Skill Builder

"A collaborative effort between Social Skill Builder and Michelle Garcia Winner & Pamela Crooke of Social Thinking.

SuperBetter
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SuperBetter Labs

"SuperBetter helps you achieve your health goals — or recover from an illness or injury — by increasing your personal resilience.

TeachTown: Basics Home
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TeachTown

TeachTown is a web-based educational program developed to help children improve in various subject areas taught in school.

The Feelings Game
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Do2Learn
Free and online, the Feelings Game was developed to help children with autism learn to recognize facial expressions and emotions. Players are shown a set of three pictures representing different facial expressions. Players must look at each face, det...
The InSight Game
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RoBards Counseling and Consulting
InSight determines players’ personality types based on their reported attitudes and preferences. In this free, online game, players first answer a series of questions that focus on intuition, thoughts, feelings, and judgment of objects and then are...
The Problem Site
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Douglas Twitchell
The Problem Site is a web site that offers free educational games, puzzles, and problem-solving activities that focus primarily on mathematics and cognition. This site originally started as a place for mathematicians to post math problems they could...
Uncovering the Mysteries of Bone Marrow: Aspiration and Biopsy
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Starlight Children's Foundation

Uncovering the Mysteries of Bone Marrow is a free, online interactive game about bone marrow and common treatments for leukemia such as biopsies, transplants, and aspirations.

Virtual Iraq
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Virtually Better

"Virtual Iraq is a set of virtual reality environments created to treat post-traumatic stress disorder (PTSD) in Operation Iraqi Freedom/Operation Enduring Freedom (OIF/OEF) combat service men and

WHAM!
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Baldwin Social Cognition Laboratory
This free, online game by McGill University is designed to put players in a more positive state of mind by giving them a self-esteem boost. Prior to the start of the game, players must enter their name and birthday for those bits of information will...
Wired With Wisdom
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Web Wise Kids

"Web Wise Kids understands how challenging it can be for adults to keep informed about online dangers and teen’s online activities.

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Chan, P. A., & Rabinowitz, T. (2006). A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. Annals of General Psychiatry, 5, 16.

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Charlton, J. P. (2002). A factor-analytic investigation of computer 'addiction' and engagement. British Journal of Psychology, 93(3), 329-344.

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McLay, R., Wood, D., Webb-Murphy, J., Spirra, J., Wiederhold, M., Pyne, J., & Wiederhold, B. (2011). A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members...
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Willoughby, T. (2008). A short-term longitudinal study of internet and computer game use by adolescent boys and girls: Prevalence, frequency of use, and psychosocial. Developmental Psychology, 44(1), 195-204.

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Greenfield, P. M., deWinstanley, P., Kilpatrick, H., & Kaye, D. (1994). Action video games and informal education: Effects on strategies for dividing visual attention. Journal of Applied Developmental Psychology, 15(1), 105-123.

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Lawrence, V., Houghton, S., Tannock, R., Douglas, G., Durkin, K., & Whiting, K. (2002). ADHD outside the laboratory: Boys' executive function performance on tasks in videogame play and on a visit to the zoo. Journal of Abnormal Child Psychology,...
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Parsons, T. D., & Rizzo, A. A. (2008). Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis. Journal of Behavior Therapy and Experimental Psychiatry, 39(3), 250-261.

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Beale, I. L. (2002). An evaluation model for psychoeducational interventions using interactive multimedia. Cyberpsychology and Behavior, 5(6), 565-580.

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Robillard, G., Bouchard, S., Fournier, T., & Renaud, P. (2003). Anxiety and presence during VR immersion: A comparative study of the reactions of phobic and non-phobic participants in therapeutic virtual environments derived from computer games....
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Bioulac, S., Arfi, L., & Bouvard, M. P. (2008). Attention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control children. European Psychiatry, 23(2), 134-141.

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Hopkins, I. M., Gower, M. W., Perez, T. A., Smith, D. S., Amthor, F. R., Casey Wimsatt, F., & Biasini, F. J. (2011). Avatar assistant: Improving social skills in students with an ASD through a computer-based intervention. Journal of Autism and De...
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Kappes, B. M., & Thompson, D. L. (1985). Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles. Journal of Clinical Psychology, 41(5), 698-706.

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Blumberg, F. C., & Sokol, L. M. (2004). Boys' and girls' use of cognitive strategy when learning to play video games. The Journal of General Psychology, 131(2), 151-158.

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Gardner, J. E. (1991). Can the mario bros. help?: Nintendo games as an adjunct in psychotherapy with children. Psychotherapy, 28(4), 667-670.

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Basak, C., Boot, W. R., Voss, M. W., & Kramer, A. F. (2008). Can training in a real-time strategy video game attenuate cognitive decline in older adults? Psychology and Aging, 23(4), 765-777.

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Griffiths, M. (2004). Can videogames be good for your health? Journal of Health Psychology, 9(3), 339-344.

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Markovitz, J. H., Raczynski, J. M., Wallace, D., Chettur, V., & Chesney, M. A. (1998). Cardiovascular reactivity to video game predicts subsequent blood pressure increases in young men: The cardia study. Psychosomatic Medicine, 60(2), 186-191....
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Greenfield, P. M., Camaioni, L., Ercolani, P., Weiss, L., Lauber, B. A., & Perucchini, P. (1994). Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code? Journal of Applied Developmental Psycho...
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Anderson, C. A., & Morrow, M. (1995). Competitive aggression without interaction - effects of competitive versus cooperative instructions on aggressive-behavior in video games. Personality and Social Psychology Bulletin, 21(10), 1020-1030....
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Griffiths, M. D., & Hunt, N. (1995). Computer game playing in adolescence: Prevalence and demographic indicators. Journal of Community and Applied Social Psychology, 5(3), 189-194.

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Colwell, J., Grady, C., & Rhaki, S. (1995). Computer games, self-esteem and gratification of needs in adolescents. Journal of Community and Applied Social Psychology, 5(3), 195-206.

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Klingberg, T., Fernell, E., Olesen, P. J., Johnson, M., Gustafsson, P., Dahlstrom, K.,...Westerberg, H. (2005). Computerized training of working memory in children with adhd: A randomized, controlled trial. Journal of the American Academy of Child &a...
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Proudfoot, J., Goldberg, D., Mann, A., Everitt, B., Marks, I., Gray, J. A. (2003). Computerized, interactive, multimedia cognitive-behavioural program for anxiety and depression in general practice. Psychological Medicine, 33(2), 217-227....
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Bartholow, B. D., Sestir, M. A., & Davis, E. B. (2005). Correlates and consequences of exposure to video game violence: Hostile personality, empathy, and aggressive behavior. Personality and Social Psychology Bulletin, 31(11), 1573-1586....
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Hobbs, L. J., & Yan, Z. (2008). Cracking the walnut: Using a computer game to impact cognition, emotion, and behavior of highly aggressive fifth grade students. Computers in Human Behavior, 24(2), 421-438.

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Blumberg, F. C. (1998). Developmental differences at play: Children's selective attention and performance video games. Journal of Applied Developmental Psychology, 19(4), 615-624.

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Papastergiou, M. (2009). Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation. Computers and Education, 52(1), 1-12.

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Ricci, K. E., Salas, E., & Cannon-Bowers, J. A. (1996). Do computer-based games facilitate knowledge acquisition and retention? Military Psychology, 8(4), 295-307.

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Sims, V. K., & Mayer, R. E. (2002). Domain specificity of spatial expertise: The case of video game players. Applied Cognitive Psychology, 16(1), 97-115.

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Green, C. S., & Bavelier, D. (2006). Effect of action video games on the spatial distribution of visuospatial attention. Journal of Experimental Psychology: Human Perception and Performance, 32(6), 1465-1478.

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Okagaki, L., & Frensch, P. A. (1994). Effects of video game playing on measures of spatial performance: Gender effects in late adolescence. Journal of Applied Developmental Psychology, 15(1), 33-58.

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Subrahmanyam, K., & Greenfield, P. M. (1994). Effects of video game practice on spatial skills in girls and boys. Journal of Applied Developmental Psychology, 15(1), 13-32.

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Kolko, D. J., & Rickard-Figueroa, J. L. (1985). Effects of video games on the adverse corollaries of chemotherapy in pediatric oncology patients: A single-case analysis. Journal of Consulting and Clinical Psychology, 53(2), 223-228....
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Fleming, M. J., & Rickwood, D. J. (2001). Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood. Journal of Applied Social Psychology, 31(10), 2047-2071.

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Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psycholo...
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Larsen, J. D., & Kozar, B. (2005). Evaluation of a computer administered alcohol education program for college students. Journal of Alcohol and Drug Education, 49(4), 69-83.

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Silver, M., & Oakes, P. (2001). Evaluation of a new computer intervention to teach people with autism or asperger syndrome to recognize and predict emotions in others. Autism, 5(3), 299-316.

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Koepp, M. J., Gunn, R. N., Lawrence, A. D., Cunningham, V. J., Dagher, A., Jones, T.,...Grasby, P. M. (1998). Evidence for striatal dopamine release during a video game. Nature, 393(6682), 266-268.

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Grusser, S. M., Thalemann, R., & Griffiths, M. D. (2007). Excessive computer game playing: Evidence for addiction and aggression? Cyberpsychology and Behavior, 10(2), 290-292.

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Pope, A. T., & Bogart, E. H. (1996). Extended attention span training system: Video game neurotherapy for attention deficit disorder. Child Study Journal, 26(1), 39-51.

Game design principles in everyday fitness applications
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Campbell, T., Ngo, B., & Fogarty, J. (2008). Game design principles in everyday fitness applications. In Proceedings of the ACM 2008 Conference on Computer Supported Cooperative Work (San Diego, CA, USA, November 08 - 12, 2008). CSCW '08. New Yor...
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Simons, D. J., & Chabris, C. F. (1999). Gorillas in our midst: Sustained inattentional blindness for dynamic events. Perception, 28, 1059-1074.

Heuristics for designing enjoyable user interfaces: Lessons from computer games
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Malone, T. W. (1982). Heuristics for designing enjoyable user interfaces: Lessons from computer games. In Proceedings of the 1982 Conference on Human Factors in Computing Systems (Gaithersburg, Maryland, United States, March 15 - 17, 1982). New York,...
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Beale, I. L., Kato, P. M., Marin-Bowling, V. M., Guthrie, N., & Cole, S. W. (2007). Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer. Journal of Adolescent Health...
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De Lisi, R., & Wolford, J. L. (2002). Improving children's mental rotation accuracy with computer game playing. Journal of Genetic Psychology, 163(3), 272-282.

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Heimann, M., Nelson, K. E., Tjus, T., & Gillberg, C. (1995). Increasing reading and communication skills in children with autism through an interactive multimedia computer program. Journal of Autism and Developmental Disorders, 25(5), 459-480....
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Shaw, R., Grayson, A., & Lewis, V. (2009). Inhibition, ADHD, and computer games: The inhibitory performance of children with adhd on computerized tasks and games. Journal of Attention Disorders, 8(4), 160-168.

License to chill! How to empower users to cope with stress
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Ferreira, P., Sanches, P., Höök, K., & Jaensson, T. (2008). License to chill! How to empower users to cope with stress. In Proceedings of the 5th Nordic Conference on Human-Computer interaction: Building Bridges (Lund, Sweden, October 20 - 22,...
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Tejeiro-Salguero, R. A., & Moran, R. M. (2002). Measuring problem video game playing in adolescents. Addiction, 97(12), 1601-1606.

Neat-o-games: Novel mobile gaming versus modern sedentary lifestyle
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Kazakos, K., Bourlai, T., Fujiki, Y., Levine, J., & Pavlidis, I. (2008). NEAT-o-Games: Novel mobile gaming versus modern sedentary lifestyle. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices an...
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Colwell, J., & Payne, J. (2000). Negative correlates of computer game play in adolescents. British Journal of Psychology, 91(3), 295-310.

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Anderson-Hanley, C., Arciero, P., Westen, S., Nimon, J., & Zimmerman, E. (2012). Neuropsychological benefits of stationary bike exercise and a cybercycle exergame for older adults with diabetes: An exploratory analysis. Journal of Diabetes Scienc...
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Wang, C. K., Khoo, A., Liu, W. C., & Divaharan, S. (2008). Passion and intrinsic motivation in digital gaming. Cyberpsychology and Behavior, 11(1), 39-45.

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Coyle, D., Matthews, M., Sharry, J., Nisbet, A., & Doherty, G. (2005). Personal investigator: A therapeutic 3D game for adolescent psychotherapy. International Journal of Interactive Technology and Smart Education, 2(2), 73-88....
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Wollersheim, D., Merkes, M., Shields, N., Liamputtong, P., Wallis, L., Reynolds, F., & Koh, L. (2011). Physical and psychosocial effects of Wii video game use among older women. International Journal of Emerging Technologies and Society, 8(2), 85...
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Tazawa, Y., & Okada, K. (2001). Physical signs associated with excessive television-game playing and sleep deprivation. Pediatrics International, 43(6), 647-650.

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Lee, S., Bartolic, S., & Vandewater, E. (2009). Predicting Children's Media use in the USA: Differences in Cross-Sectional and Longitudinal Analysis. The British Psychological Society, 27(1), United States.

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Rhodes, R. E., Warburton, D. E., & Bredin, S. S. (2009). Predicting the effect of interactive video bikes on exercise adherence: An efficacy trial. Psychology, Health & Medicine, 14(6), 631-640.

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Muller, A. A., & Perlmutter, M. (1985). Preschool children's problem-solving interactions at computers and jigsaw puzzles. Journal of Applied Developmental Psychology, 6(2), 173-186.

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Larose, S., Gagnon, S., Ferland, C., & Pepin, M. (1989). Psychology of computers: XIV Cognitive rehabilitation through computer games. Perceptual and Motor Skills, 69(3), 851-858.

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Choi, J. I., & Hannafin, M. (1995). Situated cognition and learning environments : Roles, structures, and implications for design. Educational Technology Research and Development, 43(2), 53-69.

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Rabbitt, P., Banerji, N., & Szymanski, A. (1989). Space fortress as an IQ test? Predictions of learning and of practised performance in a complex interactive video-game. Acta Psychologica, 71(3), 243-257.

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Goh, D. H., Ang, R. P., & Tan, H. C. (2008). Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents. Computers in Human Behavior, 24(5), 2217-2235.

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Han, D. H., Renshaw, P. F., Sim, M. E., Kim, J. I., Arenella, L. S., & Lyoo, I. K. (2008). The effect of internet video game play on clinical and extrapyramidal symptoms in patients with schizophrenia. Schizophrenia Research, 103(1), 338-340....
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Blumberg, F. C. (2000). The effects of children's goals for learning on video game performance. Journal of Applied Developmental Psychology, 21(6), 641-653.

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Dustman, R. E., Emmerson, R. Y., Steinhaus, L. A., Shearer, D. E., & Dustman, T. J. (1992). The effects of videogame playing on neuropsychological performance of elderly individuals. Journal of Gerontology, 47(3), 168-171.

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Subrahmanyam, K., Greenfield, P., Kraut, R., & Gross, E. (2001). The impact of computer use on children's and adolescents' development. Journal of Applied Developmental Psychology, 22(1), 7-30.

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Griffiths, M. (2003). The therapeutic use of videogames in childhood and adolescence. Clinical Child Psychology and Psychiatry, 8(4), 547-554.

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Brezinka, V. (2008). Treasure hunt - a serious game to support psychotherapeutic treatment of children. Studies in Health Technology and Informatics, 136, 71-76.

Triplebeat: Enhancing exercise performance with persuasion
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de Oliveira, R., & Oliver, N. (2008). TripleBeat: Enhancing exercise performance with persuasion. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, Sept...
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Greenfield, P. M., Brannon, C., & Lohr, D. (1994). Two-dimensional representation of movement through three-dimensional space: The role of video game expertise. Journal of Applied Developmental Psychology, 15(1), 87-103.

Understanding game design for affective learning
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Dormann, C., & Biddle, R. (2008). Understanding game design for affective learning. In Proceedings of the 2008 Conference on Future Play: Research, Play, Share (Toronto, Ontario, Canada, November 03 - 05, 2008). Future Play '08. New York, NY: ACM...
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Thomas, R., Cahill, J., & Santilli, L. (1997). Using an interactive computer game to increase skill and self-efficacy regarding safer sex negotiation: Field test results. Health Education and Behavior, 24(1), 71-86.

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Greenfield, P. M. (1994). Video games as cultural artifacts. Journal of Applied Developmental Psychology, 15(1), 3-12.

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Griffiths, M. D. (1999). Violent video games and aggression: A review of the literature. Aggression and Violent Behavior, 4(2), 203-212.

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Yalon-Chamovitz, S., & Weiss, P. L. (2008). Virtual reality as a leisure activity for young adults with physical and intellectual disabilities. Research in Developmental Disabilities, 29(3), 273-287.

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Lotan, M., Yalon-Chamovitz, S., & Weiss, P. L. (2010). Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability. Research in Developmental Disabilities, 31(4), 869-874....
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Bordnick, P. S., Traylor, A. C., Graap, K. M., Copp, H. L., & Brooks, J. (2005). Virtual reality cue reactivity assessment: A case study in a teen smoker. Applied Psychophysiology and Biofeedback, 30(3), 187-193.

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Botella, C., Garcias-Palacios, A., Villa, H., Banos, R. M., Quero, S., Alcaniz, M., & Riva, G. (2007). Virtual reality exposure in the treatment of panic disorder and agoraphobia: A controlled study. Clinical Psychology and Psychotherapy, 14(3),...
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Perpina, C., Botella, C., & Banos, R. M. (2003). Virtual reality in eating disorders. European Eating Disorders Review, 11(3), 261-278.

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Dahlquist, L. M., & Pendley, J. (2005). When distractions fails: Parental anxiety and children's responses to distraction during cancer procedures. Journal of Pediatric Psychology, 30(7), 623-628.

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Wright, K. (2001). Winning brain waves: Can custom-made video games help kids with attention deficit disorder? Discover, 22(3), 25.

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Check Yourself
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"CheckYourself.com is a unique resource. It's a place for older teens to think in a focused way about their relationship with drugs and alcohol, and invites them to consider whether their substance use risks turning into a problem for them."

iAutistic
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"An autism awareness website dedicated to the silently courageous among us: the parents who spent sleepless nights, the teachers who went the extra mile, the friends & colleagues who believed, and the autistic who strives to accept humanity."...
Social Skill Builder
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people like this
This software helps kids learn and continue to build the skills of problem solving, friendship/life skills, critical thinking, emotions, and consequences. “The programs use interactive videos to teach key social thinking, language and behavior that...
American Psychological Association (APA)
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"Based in Washington, DC, the American Psychological Association (APA) is a scientific and professional organization that represents psychology in the United States. With 150,000 members, APA is the largest association of psychologists worldwide. The...
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"The educational technology programs, ranked nationally in the top five, have a strong focus on instructional design, development, and evaluation, as well as current and emerging trends and technologies. These include human performance technology,...
Baldwin Social Cognition Laboratory
0
people like this
"Our goal is to conduct experimental research to develop interventions that might help people feel more secure. Our starting point is past research in which we have found that insecurity feelings derive in large part from anxieties about whether one...
BrainTrain
0
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The company, BrainTrain, develops software that is used to improve cognitive functioning. Currently, they offer the Captain's Log, a cognitive training system; SmartMind, a neurofeedback training system; and the BrainTrain Test Battery, two CPTs (con...
Cognitive Labs
0
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"Cognitive Labs has been conducting research supported by the National Institutes of Health (NIH) and other independent organizations on its tests and games, which is ongoing. The result is a substantial body of evidence showing sensitivity and effec...
Dakim, Inc.
0
people like this
"Located in Santa Monica, California, Dakim BrainFitness is the creator and developer of the world's most advanced brain training system. Committed to preserving the quality of life of seniors, Dakim's employees are on a mission to fight the effects...
DePaul University
0
people like this
"At DePaul, teaching and learning is our priority. That might seem obvious, but of the nation's 10 largest private universities, DePaul University is the only one whose faculty priority is teaching. We’re also the nation’s largest Catholic univer...
DigiPen Institute of Technology
0
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"DigiPen Institute of Technology is a dedicated, world-renowned leader in education and research in computer interactive technologies. As a leading institute of higher education, DigiPen is committed to fostering academic growth and inspiring crea...
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"Digital Public is an award winning consultancy that specialises in helping organisations design and launch new services.

Do2Learn
0
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"For over ten years Do2Learn has, through funding from several sources including the National Institutes of Health, used technology and the web to provide special learning resources for individuals with disabilities and the professionals and caregive...
East Tennessee State University
0
people like this
"East Tennessee State University prepares students to become productive, enlightened citizens who actively serve their communities and our world. Education is the university’s foremost goal. ETSU provides outstanding programs of study, enhanced...
Edison Community College
0
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"Edison Community College provides learning opportunities that enable and empower citizens, commerce, and communities in Darke, Miami and Shelby counties."

Escape Hatch Entertainment
0
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"Escape Hatch Entertainment, LLC is a collective devoted to utilizing an effective team of extremely skilled developers to collaboratively create the industry's most innovative and successful products. A computer game development studio located in Au...
Games for Learning Institute
0
people like this
"The multi-institutional Games for Learning Institute studies the educational use of digital games, and investigates their socio-cultural, cognitive, and emotional impact. We develop design patterns for effective educational games that industry partn...
George Fox University
0
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"George Fox is Oregon's nationally recognized Christian university, providing students with personal attention, global opportunities to learn and serve, and a supportive community that encourages academic rigor and spiritual growth. We offer bachelor...
Georgia Institue of Technology
0
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"The Georgia Institute of Technology is one of the nation's top research universities, distinguished by its commitment to improving the human condition through advanced science and technology. Georgia Tech's campus occupies 400 acres in the heart of...
Georgia State University
0
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"Georgia State University is the Southeast's leading urban research institution. It is on the list of the top 100 public universities for doctoral degrees awarded. More than 250 degree programs with 100 fields of study are offered at the...
Inspire Foundation
0
people like this
"The Inspire Foundation was established in 1996 in direct response to Australia's then escalating rates of youth suicide. We combine technology with the direct involvement of young people to deliver innovative and practical online programs that preve...
Instructional Technology Council
0
people like this
"The Instructional Technology Council, ITC, provides exceptional leadership and professional development to its network of eLearning experts by advocating, collaborating, researching, and sharing exemplary, innovative practices and potential in learn...
Interactive Media Institute
0
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"The Interactive Media Institute (IMI) is a 501c3 non-profit organization working to further the application of advanced technologies for patient care.

Iowa State University
0
people like this
"Iowa State is an international, prestigious university with a friendly welcoming personality. More than 28,000 students choose from 100 majors, study with world-class scholars and hone their leadership skills in more than 800 student organizat...
Learning Curve Education
0
people like this
"Learning Curve Education was established in January 2001 by former teachers Mark Cunningham and Alan Wait. The company was formed with the goal of developing enriching and engaging digital resources designed to support learners and teachers.  T...
Marist College
0
people like this
"What started as a school for the training of future Marist Brothers has developed into one of the leading colleges of the arts and sciences in the Northeast. Marist is ecumenical in character and reflects the ideals of the founder of the Marist...
Mercy College
0
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"Mercy College is a four-year, private institution founded by the Sisters of Mercy as a junior college in 1950. Mercy College became a four-year college offering programs leading to the baccalaureate degree in 1961. Mercy College is Middle States...
MHA of NYC
0
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Developer of the game At-Risk, "Mental Health Association of New York City (MHA-NYC) is a nonprofit organization that addresses mental health needs in New York City and across the nation.

Michigan State University
0
people like this
"Today, MSU is one of the top research universities in the world—on one of the biggest, greenest campuses in the nation. Home to nationally ranked and recognized academic, residential college, and service-learning programs, we're a diverse commu...
National University
0
people like this
"National University is the second-largest private, nonprofit institution of higher education in California and the 12th largest in the United States. Founded in 1971, National University consists of five schools and one college, including the Sch...
North Carolina State University
0
people like this
"With more than 34,000 students and nearly 8,000 faculty and staff, North Carolina State University is a comprehensive university known for its leadership in education and research, and globally recognized for its science, technology, engineering...
Northeastern University
0
people like this
"Founded in 1898, Northeastern University is a private research university located in the heart of Boston. Northeastern is a leader in worldwide experiential learning, urban engagement, and interdisciplinary research that meets global and societal...
Northwestern College
0
people like this

"Northwestern College is a private Christian liberal arts college in St. Paul, Minnesota. Since 1902, Northwestern has been committed to providing Christ-centered, academically excellent education for men and women from around the world."

Ohio University
0
people like this
"Ohio University is a public university providing a broad range of educational programs and services. As an academic community, Ohio University holds the intellectual and personal growth of the individual to be a central purpose. Its programs are des...
Philadelphia University
0
people like this
"At Philadelphia University, we are focused on innovation and on providing students with an academic experience that will give them a real competitive advantage. We are preparing students to be leaders at every level of their careers through our u...
Regent University
0
people like this
"Regent University is one of the nation's leading academic centers for Christian thought and action, with a multitude of graduate and undergraduate programs available worldwide. Our academic standards are high and our programs rigorous, but what sets...
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0
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"Welcome to RoBards Counseling and Consulting. Our private psychotherapy practice is in Louisville, Kentucky, where we see individuals (children, adolescents & adults), groups, couples, and families. Our areas of specializations include intensive...
Sam Houston State University
0
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"For more than 130 years, Sam Houston State University has been preparing students for meaningful lives of achievement. Its motto, “The measure of a Life is its Service,” echoes across SHSU’s five colleges and beyond campus through studen...
San Francisco State University
0
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"The mission of San Francisco State University is to create and maintain an environment for learning that promotes respect for and appreciation of scholarship, freedom, human diversity, and the cultural mosaic of the City of San Francisco and the...
San Jacinto College
0
people like this
"San Jacinto College will be the leader in educational excellence and in the achievement of equity among diverse populations. We will empower students to achieve their goals, redefine their expectations, and encourage their exploration of new oppo...
San José State University
0
people like this
"In collaboration with nearby industries and communities, SJSU faculty and staff are dedicated to achieving the university's mission as a responsive institution of the state of California: To enrich the lives of its students, to transmit knowledge...
Santa Ana College
0
people like this

"Whether it is for university transfer preparation, career training, or personal development, Santa Ana College is your best choice for advancement!  SAC has a reputation for excellence and

Santa Monica College
0
people like this
"Santa Monica College – a two-year community college accredited by the Western Association of Schools and Colleges – opened in 1929 with just 153 students. It has now grown to a thriving campus with approximately 30,000 students and offerings...
Seattle Central Community College
0
people like this
"Seattle Central Community College is located on Capitol Hill, the vibrant urban center of Seattle life. We are an educational home for our students, a leadership incubator for our community and an economic catalyst for our state and beyond. Since...
Shawnee State University
0
people like this
"Shawnee State University - the regional state university of Southern Ohio--prepares students for the changing needs of business, industry, education, and society through its diversified degree programs. Recognizing the importance of knowledge, value...
Sierra Nevada College
0
people like this
"Our graduates will be scholars of and contributors to a sustainable world.  SNC combines the liberal arts and professional preparedness through an interdisciplinary curriculum which emphasizes entrepreneurial thinking and environmental, soci...
Southern Methodist University
0
people like this
"A nationally ranked private university with seven degree-granting schools, SMU is a distinguished center for teaching and research located in the heart of Dallas. SMU’s 11,000 students benefit from small classes, leadership opportunities, inter...
Southern Polytechnic State University
0
people like this
"Today's business must apply technology in every way imaginable. That's why at Southern Polytechnic State University, our students study the sciences and technologies in a unique, practical manner that provides an education that is career-based and b...
Special Interest Group on Computer Human Interaction (SIGCHI)
0
people like this
"SIGCHI is the premier international society for professionals, academics and students who are interested in human-technology and human-computer interaction (HCI). We provide a forum for the discussion of all aspects of HCI through our conferences, p...
Springfield College
0
people like this
"For more than a century, Springfield College has been a leader in providing a broad and balanced educational experience. Humanics, the philosophy that has inspired Springfield College from its beginning, calls for educating the whole person—spirit...
St. Edwards University
0
people like this
"The Congregation of Holy Cross began St. Edward's more than a century ago, encouraging students to think critically, act ethically, embrace diversity, strive for social justice and recognize their responsibility to the world community. These trai...
Stony Brook University
0
people like this
"From its beginnings a half-century ago, Stony Brooke University has been characterized by innovation, energy, and progress, transforming the lives of people who earn degrees, work, and make groundbreaking discoveries here. A dramatic trajectory of g...
SuperBetter Labs
0
people like this

"At SuperBetter Labs, we apply technology and design to empower individuals and communities to lead epic lives. Epic lives are about whole-hearted engagement with joy and challenge.

TeachTown
0
people like this
"We've been hard at work for over 5 years developing a research-based program to make therapy more accessable and affordable.TeachTown is dedicated to using scientifically validated practices that incorporate the latest academic research in the devel...
Texas A&M University, Corpus-Christi
0
people like this
"Texas A&M University-Corpus Christi is an expanding, doctoral-granting institution committed to preparing graduates for lifelong learning and responsible citizenship in the global community. We are dedicated to excellence in teaching, resear...
The Epistemic Games Group
0
people like this
"The Epistemic Games Research Group is housed within the Educational Psychology Department and the Wisconsin Center for Education Research at the School of Education, University of Wisconsin-Madison. It is made up of researchers, educators, and game...
The International Society for Research on Internet Interventions (ISRII)
0
people like this

"The International Society for Research on Internet Interventions (ISRII) is a non-profit organization of researchers whose focus is on the development and testing of various web-based health treat

The Memory Practice
0
people like this

"Our mission is to use scientific knowledge to help adults boost and maintain their brain functions. Our goal is to provide your loved-ones or your residents with fun and stimulating brain exercises."

The University of Nottingham
0
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Developer of the game The Asthma Files, "The University of Nottingham is a public research university in the city of Nottingham, England, with further campuses in Ningbo, China and Kuala Lumpur, Malaysia. The university was founded in 1881, and is a...
Ultrasis
0
people like this
"Ultrasis is a healthcare company with core expertise in health, psychology, software development and programme management. We deliver computerised healthcare products to the consumer, the NHS, the corporate sector and other healthcare providers in t...
University of Baltimore
0
people like this
"The University of Baltimore is the public undergraduate, graduate and professional University located in the heart of the state's largest city. UB's schools and colleges provide real-world education in business, law, public affairs and the applied a...
University of California, San Diego
0
people like this
"UC San Diego is dedicated to the advancement of knowledge through excellence in education and research at the undergraduate, graduate, professional school and postdoctoral levels. The campus is committed to community engagement, public service an...
University of California, Santa Cruz
0
people like this

"UC Santa Cruz is a public university like no other in California, combining the intimacy of a small, liberal arts college with the depth and rigor of a major research university."

University of Central Florida
0
people like this
"The University of Central Florida is one of the most dynamic universities in the country. Offering 216 degree programs, it has become an academic and research leader in numerous fields, such as optics, modeling and simulation, engineering and com...
University of Colorado Boulder
0
people like this
"As the flagship university of the state of Colorado, CU-Boulder is a dynamic community of scholars and learners situated on one of the most spectacular college campuses in the country. As one of 34 U.S. public institutions belonging to the prestigio...
University of Denver
0
people like this

"The oldest and largest private university in the Rocky Mountain region, DU offers innovative and rigorous undergraduate, graduate and professional programs."

University of Houston-Victoria
0
people like this
"The University of Houston-Victoria is an upper-level institution that offers more than 50 bachelor's and master's degree programs and concentrations in the arts and sciences, business administration, education and human development, and nursing fiel...
University of Illinois at Chicago
0
people like this
"The largest university in the Chicago area, UIC has 25,000 students, 15 colleges-including the nation's largest medical school-and annual research expenditures exceeding $332 million. UIC operates the state's major public medical center and serve...
University of Louisiana at Lafayette
0
people like this

"The University of Louisiana at Lafayette, the largest member of the University of Louisiana System, is a public institution of higher education offering bachelor’s, master’s, and doctoral degrees."

University of Maryland, Baltimore County
0
people like this
"UMBC combines the emphasis on teaching found at the best liberal arts colleges with the innovation of a research university. You’ll find students—inspired by and often working alongside faculty who ar...
University of Michigan-Dearborn
0
people like this
"Since its founding in 1959 with a gift of 196 acres from Ford Motor Company, the University of Michigan-Dearborn has been distinguished by its commitment to providing excellent educational opportunities responsive to the needs of southeastern Mic...
University of Nebraska at Omaha
0
people like this
"UNO is located in the heart of Nebraska's largest city, and we're proud to serve as the state's metropolitan university. We offer nearly 200 programs of study in a learning environment that features the best of both worlds—a small-school atmos...
University of Texas at Dallas
0
people like this
"Born at the dawn of the information age, UT Dallas helped pioneer new fields in science and technology and created sought-after degree programs that did not exist a generation ago.  These include geospatial information science, cognitive scienc...
University of Utah
0
people like this

"As one of the preeminent research universities in the world, the U offers students a transformative education that sets the foundation for a lifetime of success, innovative ideas and healthy participation in a global community."

University of Vienna
0
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A sponsor of the Vienna Games Conference,”The University of Vienna was founded in 1365 and is the oldest university in the German-speaking world and one of the largest in Central Europe. At present, about 85,000 students are enrolled at the Univers...
University of Wisconsin–Madison School of Education
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UW-Madison’s Morgridge Institue for Research sponsors the Games+Learning+Society Conference. "Long recognized as a leader in education, today the School is addressing some of society's most critical needs. Through partnerships with Professional Dev...
University of Wolverhampton
0
people like this
"The University of Wolverhampton is a learning community promoting excellence, innovation and creativity. We are committed to being: an agent for social inclusion and change, an arena for the development of ideas and critical thinking, a strategic fo...
Virginia Commonwealth University
0
people like this
"Situated in the heart of Richmond, the capital of Virginia since 1779, Virginia Commonwealth University serves an integral role in the economic health of the city — educating the current and future workforce, reaching out to the community, adva...
Virtually Better
0
people like this

"Virtually Better is known world-wide as an innovator in the creation of virtual reality environments for the health care industry.

Zipland Interactive
0
people like this
"The fundamental commitment of Zipland Interactive is the development of high quality edutainment games, aimed at helping children deal with common emotional and psychological issues in day to day life. The combination of the two different fields, ps...
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ACM SIGCHI Conference on Human Factors in Computing Systems
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Special Interest Group on Computer Human Interaction (SIGCHI)
"The ACM SIGCHI Conference on Human Factors in Computing Systems is the premier international conference on human-computer interaction.  CHI 2012 focus on the centrality of experience—from the models, theories and practical insights we...
WORLDCOMP - World Congress in Computer Science, Computer Engineering, and Applied Computing
0
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WORLDCOMP is a collection of many conferences held simultaneously in the same location and "composed of research presentations, keynote lectures, invited presentations, tutorials, panel discussions, and poster presentations" related to computing....