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A learning and training game, 3D Reseaux teaches civil engineers and construction workers about the risks of working near underground networks.
In 911 Paramedic, players assume the role of a paramedic and rush to the scenes of accidents on the streets of Los Angeles. Players can handle over thirty real-life emergency situations.
"Geared toward 3rd to 5th grade students with social-behavioral problems, Adventures aboard the S.S.GRIN links the worlds of social skills training and interactive technology.
"Behavior Breakthroughs™ is an interactive training simulation created for parents and caregivers of children and adults who display challenging behavior."
DAWARS Ambush! is a military-based training simulation developed by the U.S. Defense Advanced Research Projects Agency to educate and train military personnel on the rules-of-engagement.
This virtual game was developed to help train dental students in decision-making, diagnosis, and treatment protocols. In this realistic 3D environment, students and dental professionals can practice dental procedures and improve their skills.
“During a political rally for Senator Lund, the unexpected happens - a Dirty Bomb!
Developed by the U. S. Environmental Protection Agency, this free, online game is intended to educate players about the importance of recycling and properly disposing of trash.
In Emergency Room: Code Red, players work as doctors in a hospital that is overcrowded and understaffed. After a riot breaks out over the hospital’s inefficiency, players treat patients with who have been stabbed or shot.
This game allows the player to experience what its like to be a real paramedic.
This game allows the player to “experience real-life emergency medical cases such as cardiac arrests, broken bones an life-threatening traumas as you respond to situations requiring you to revive,
Fatworld is a game that focuses on the political side of nutrition. Players can learn about the role socioeconomics plays in the relationship between obesity and nutrition in the United States.
Free Dive is a virtual reality-based adventure in which players hunt for hidden treasures in the sea and swim with dolphins and tropical fish.
HumanSim is a simulation game for the PC designed to train and educate healthcare professionals in the areas of decision-making and assessment of patients during life-threatening situations.
"Imagine That! is a Simulation Game of Drinking-Related Choices created by Linda C. Lederman, Ph. D. Rutgers University."
This free, downloadable game teaches about the immune system and is targeted to high school and college students.
"The Web Wise Kids cell phone safety program for middle school children is titled It's Your Call.
Developed by several universities, Let’s Talk About It is an interactive game that focuses on the perceptions college students have about campus drinking behaviors.
Me2 is a game for which you create an avatar and a pedometer that counts and keeps track of every step taken by players. In order to unlock games on the device, players must accumulate points based on the amount of step taken.
"Mirror Image tells the story of teenagers Sheena and Megan, best friends who are victimized by a criminal who uses the Internet to lure young women with promises of modeling contracts and online r
Available for free download, this simulation game puts players in a burning building. The goal is for players to navigate through the smoke-filled rooms and rescue as many victims as possible.
My Stop Smoking Coach with Allen Carr is designed to help players quit smoking tobacco. This Nintendo DS game is based on the philosophies of Allen Carr and is intended to be an entertaining, challenging, and helpful way to stop smoking.
"Using medical data from leading UK clinicians and automatic generation techniques, Patient Rescue supports health professionals to understand the signs of patient deterioration, use correct assessment protocols and intervene effectively."
Replay: Finding Zoe is a free, online educational game designed to promote healthy and equal relationships among individuals and reduce gender stereotyping and sexism.
River City is an educational game developed by the National Science Foundation for middle school students that focuses on teamwork and using the scientific method to help solve a mysterious health
RU SURE? is a simulation game designed to engage students in thinking about their drinking. Players of this game will be faced with making alcohol-related decisions that can lead to serious consequences.
“Lives are in your hands as you take on the role of a top surgeon at a busy city hospital.
This game allows the player to “experience and react to realistic patient encounters that require quick clinical responses, just like a real medical clinic.” The player will look at photographs of
This game combines entertainment, physical activity, and virtual environments.
"Virtual Iraq is a set of virtual reality environments created to treat post-traumatic stress disorder (PTSD) in Operation Iraqi Freedom/Operation Enduring Freedom (OIF/OEF) combat service men and
"Whyville was launched in 1999 as a virtual city for engaging young people in constructive educational activities while promoting socially responsible behavior.
Fawkner, S. G., Niven, A., Thin, A. G., MacDonald, M. J., & Oakes, J. R. (2010). Adolescent girls' energy expenditure during dance simulation active computer gaming. Journal of Sports Sciences, 28(1), 61-65.
Tan, B., Aziz, A. R., Chua, K., & Teh, K. C. (2002). Aerobic demands of the dance simulation game. International Journal of Sports Medicine, 23(2), 125-129.
Software & Information Industry Association. (2009). Best practices for using games & simulations in the classroom: Guidelines for K-12 educators. Washington, DC: Wilson, L.
Borusiak, P., Bouikidis, A., Liersch, R., & Russell, J. B. (2008). Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor? Psychophysiology, 45(2), 327-332.
Lennon, J. L., & Coombs, D. W. (2006). Child-invented health education games: A case study for dengue fever. Simulation and Gaming, 37(1), 88-97.
Squire, K., Jenkins, H., Holland, W., Miller, H., O'Driscoll, A., Tan, K., & Todd, K. (2003). Design principles of next-generation digital gaming for education. Educational Technology, 43(5), 17-23.
Bouchard, S., Cote, S., St-Jacques, J., Robillard, G., & Renaud, P. (2006). Effectiveness of virtual reality exposure in the treatment of arachnophobia using 3D games. Technology and Health Care, 14(1), 19-27.
Gold, J. I., Kim, S. H., Kant, A. J., Joseph, M. H., & Rizzo, A. (2006). Effectiveness of virtual reality for pediatric pain distraction during IV placement. Cyberpsychology and Behavior, 9(2), 207-212.
Resnick, H. (1986). Electronic technology and rehabilitation: A computerized simulation game for youthful offenders. Simulation & Gaming, 17(4), 460-466.
Dobson, M. W., & Ha, D. (2008). Exploring interactive stories in an hiv/aids learning game: Healthsimnet. Simulation & Gaming, 39(1), 39-63.
Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation, and learning: A research and practice model. Simulation & Gaming, 33(4), 441-467.
Jenson, J., & De Castell, S. (2008). Get up and play!: From simulation to imitation in digital games. Education Canada, 48(2), 40-44.
Lennon, J. L. (2006). Reports & communications: Debriefings of web-based malaria games. Simulation and Gaming, 37(3), 350-356.
Sherer, M. (1998). The effect of computerized simulation games on the moral development of junior and senior high-school students. Computers in Human Behavior, 14(2), 375-386.
Chin A Paw, M. J., Jacobs, W. M., Vaessen, E. P., Titze, S., & van Mechelen, W. (2008). The motivation of children to play an active video game. Journal of Sports Science and Medicine, 11(2), 163-166.
Theradrive: A new stroke therapy concept for home-based, computer-assisted motivating rehabilitation
Gopher, D., Weil, M., & Bareket, T. (1994). Transfer of skill from a computer game trainer to flight. Human Factors, 36(3), 387-405.
A blog created by Clark Aldrich, a designer of simulations and innovative software techniques. .The blog’s tagline is “Field Notes From The World’s Go-To Guy on Educational Simulations.”
“Thinking Worlds is a globally unique 3D engine and authoring environment. Thinking Worlds enables designers to create and publish highly immersive simulations- fast.”
Unreal Engine 2 provides numerous features and tools for game creation and modding. This engine can also be applied to other non-gaming projects such as training simulations, education, and more.
“An independent game developer company located in Barcelona (Spain), [Abylight’s work is] guaranteed by the extensive experience of the four founders and the quality of its human resources.
"Blue Fang Games is an independent game developer dedicated to delivering original and compelling experiences that are able to engage our audiences across a variety of platforms.
"CAProduction Ltd. is a company developing software primarily for home video game machines."
"We are a group of people who share the Centre's vision to improve health for all through information and communication technologies (ICTs)."
"Research at the Distributed & Collaborative Virtual Environments Research Laboratory (DISCOVER) is directed towards the enhancement of human-human communication through computing technology
"Electronic Arts Inc. is a leading global interactive entertainment software company. EA develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet."
"Created in 2003, our studio was built from the ground up. This fact makes EA Montreal unique within the EA family.
"ELECTRIC~SPIN is the developer and manufacturer of the award-winning Golf Launchpad, the world leader in home golf simulation.
"5DT (Fifth Dimension Technologies) is a high technology company specializing in Virtual Reality (VR). 5DT develops, produces and distributes VR hardware, software and systems. 5DT's main focus is VR Training Simulators and VR Peripherals."
"Frozen Codebase is a small band of industry vets, rock stars, nerds, and robot artists with a passion for all things video games.
"Hyperspace Cowgirls was an American developer of video games for young girls, CD-ROMs, and web sites. Based in Manhattan, they… shut down in 2002."
"iConecto is a leading experiential media Solutions firm focused on superior health and performance.
ISM Interactive is a game developer and publisher with such titles as "G-Netix" and "Virtual Surgeon: Open Heart."
"Legacy Interactive® is a seasoned developer of innovative simulations and games on all major interactive platforms.
Mythos Software was a game development company that created such titles as, "The Lost Files of Sherlock Holmes," "Help! Charity Compilation," and "Bodyworks Voyager: Mission in Anatomy."
"Natsume started publishing interactive games in 1990 in Burlingame, California (near San Francisco).
"OC3 Entertainment is a private company that was founded in 2002 by Jamie Redmond, John Briggs, and Doug Perkowski. Our mission is simple: to power the gaming industry with realistic talking characters."
"Planet Moon Studios is a leading game developer staffed by veteran industry professionals with an average of 10 years experience.
"PlayFirst is an innovative entertainment company that makes games appealing to everyone.
"rondomedia is one of the leading publishers and distributors of entertainment-software in Germany with a strong focus on casual games."
"The Scheller Teacher Education Program is involved in research, prototyping, development, implementation, and professional development around new technologies in education.
"SimHealth Consulting Services, LLC, was founded in 2005 by leaders in the areas of simulation programs, facility implementations and curriculum design.
"Software Marketing Corporation was a publishing company located in Phoenix, Arizona. In September 1994 the company was acquired by SoftKey International Inc."
"Southwest Research Institute® (SwRI®), headquartered in San Antonio, Texas, is one of the oldest and largest independent, nonprofit, applied research and development organizations in the United States."
"The Education Arcade explores games that promote learning through authentic and engaging play.
Thinking Tools, Inc. is a game developer that has produced such titles as, "SimHealth."
"Unity is all about technology that's both uniquely usable and extremely powerful. Focusing on clear interplay of features and functionality – from your perspective.
"Vicarious Visions is a creator of video and computer games with its home office in Albany, New York. We are a team of talented, energetic, and highly motivated individuals.
"Virtually Better is known world-wide as an innovator in the creation of virtual reality environments for the health care industry.
"Vivendi Games is a global developer, publisher and distributor of interactive entertainment. The company is driven by four creative divisions: Blizzard Entertainment, Sierra Entertainment, Sierra Online and Vivendi Games Mobile."
Computer and Sport is an exhibition that provides visitors with an inside look into state-of-the-art developments in computer-based technology that are being implemented into the sporting world.
This conference, the International Conference on eLearning and Game, gives researchers, practitioners, and academics the opportunity to come together and share research findings and advances in e-learning and games.
“MODSIM WORLD is a unique multi-disciplinary International Conference & Exposition for the exchange of modeling & simulation knowledge, research, and technology across industry, government, and academia.”
"The goal of Serious Games Showcase & Challenge is to identify innovative game-based technologies and solutions that improve training across all segments for individuals, groups and systems."






















































































































































































