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Aspire
2
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University of Texas MD Anderson Cancer Center
Aspire is a free online resource designed to educate players, both smokers and non-smokers, about smoking cigarettes. After determining how players feel about smoking, the site displays a page of information and games about the risks and dangers of c...
DSI: Drug Scene Investigators
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inDepthLearning

"Students use scientific inquiry by engaging in true-to-life drug related mysteries while learning about the science behind alcohol, tobacco, inhalants and other drugs — all while having fun!"

My Stop Smoking Coach with Allen Carr
0
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Ubisoft Quebec

My Stop Smoking Coach with Allen Carr is designed to help players quit smoking tobacco. This Nintendo DS game is based on the philosophies of Allen Carr and is intended to be an entertaining, challenging, and helpful way to stop smoking.

Rex Ronan: Experimental Surgeon
0
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Sculptured Software

In a side-scrolling Nintendo console adventure game, players guide experimental surgeon Rex Ronan as he shrinks to near-microscopic size, enters the body of his patient who is dying from tobacco-

Smoke Attack
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Blackpencil Entertainment AG
"In this smoking-risk awareness game from the swiss federal office of public health, you are navigating the caracter "Oxy" through offices. You can fight the aggressive smoking balls and the cigarettes by shooting them with your oxygen gun. There are...
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Chan, P. A., & Rabinowitz, T. (2006). A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. Annals of General Psychiatry, 5, 16.

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Charlton, J. P. (2002). A factor-analytic investigation of computer 'addiction' and engagement. British Journal of Psychology, 93(3), 329-344.

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Ng, B. D., & Wiemer-Hastings, P. (2005). Addiction to the internet and online gaming. Cyberpsychology and Behavior, 8(2), 110-113.

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May, C. A. (1994). Addiction to video and computer games: A case-study. Nervenheilkunde, 13(6), 314-317.

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Griffiths, M. D. (1991). Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines. Journal of Adolescence, 14(1), 53-73.

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0
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Bioulac, S., Arfi, L., & Bouvard, M. P. (2008). Attention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control children. European Psychiatry, 23(2), 134-141.

Children and interactive media
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Markle Foundation (2002). Children and interactive media. New York, NY: Wartella, E. A., Lee, J. H., & Caplovitz, A. G.

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0
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Sun, D. L., Ma, N., Bao, M., Chen, X. C., & Zhang, D. R. (2008). Computer games: A double-edged sword? Cyberpsychology and Behavior, 11(5), 545-548.

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0
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Bickel, W. K., Marsch, L. A., Buchhalter, A. R., & Badger, G. J. (2008). Computerized behavior therapy for opioid-dependent outpatients: A randomized controlled trial. Experimental and Clinical Psychopharmacology, 16(2), 132-143.

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0
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Griffiths, M. D., & Hunt, N. (1998). Dependence on computer games by adolescents. Psychological Reports, 82(2), 475-480.

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0
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Hart, G. M., Johnson, B., Stamm, B., Angers, N., Robinson, A., Lally, T., & Fagley, W. H. (2008). Effects of video games on adolescents and adults. Cyberpsychology and Behavior, 12(1), 63-65.

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Larsen, J. D., & Kozar, B. (2005). Evaluation of a computer administered alcohol education program for college students. Journal of Alcohol and Drug Education, 49(4), 69-83.

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1
person likes this

Grusser, S. M., Thalemann, R., & Griffiths, M. D. (2007). Excessive computer game playing: Evidence for addiction and aggression? Cyberpsychology and Behavior, 10(2), 290-292.

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0
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Fisher, S. (1994). Identifying video game addiction in children and adolescents. Addictive Behaviors, 19(5), 545-553.

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0
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Tejeiro-Salguero, R. A., & Moran, R. M. (2002). Measuring problem video game playing in adolescents. Addiction, 97(12), 1601-1606.

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Wang, C. K., Khoo, A., Liu, W. C., & Divaharan, S. (2008). Passion and intrinsic motivation in digital gaming. Cyberpsychology and Behavior, 11(1), 39-45.

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Johansson, A., & Gotestam, K. G. (2004). Problems with computer games without monetary reward: Similarity to pathological gambling. Psychological Reports, 95(2), 641-650.

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Griffiths, M., & Wood, R. T. (2000). Risk factors in adolescence: The case of gambling, videogame playing, and the internet. Journal of Gambling Studies, 16(39847), 199-225.

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0
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Thalemann, R., Wolfling, K., & Grusser, S. M. (2007). Specific cue reactivity on computer game-related cues in excessive gamers. Behavioral Neuroscience, 121(3), 614-618.

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0
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Robinson, T. N., Chen, H. L., & Killen, J. D. (1998). Television and music video exposure and risk of adolescent alcohol use. Pediatrics, 102(5), E54.

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Allison, S. E., von Wahlde, L., Shockley, T., & Gabbard, G. O. (2006). The development of the self in the era of the internet and role-playing fantasy games. American Journal of Psychiatry, 163(3), 381-385.

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Griffiths, M. D., & Dancaster, I. (1995). The effect of type A personality on physiological arousal while playing computer games. Addictive Behaviors, 20(4), 543-548.

The effects of computer games on young children - a review of the research
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Harris, J. (2001). The effects of computer games on young children - a review of the research. RDS Occasional Paper No. 72. London: Home Office (RDS).

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0
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Chiu, S. I., Lee, J. Z., & Huang, D. H. (2004). Video game addiction in children and teenagers in Taiwan. Cyberpsychology and Behavior, 7(5), 571-581.

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0
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Griffiths, M. (2005). Video games and health. British Medical Journal, 331, 122-123.

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0
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Griffiths, M. D. (2008). Videogame addiction: Further thoughts and observations. International Journal of Mental Health and Addiction, 6(2), 182-185.

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0
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Bordnick, P. S., Traylor, A. C., Graap, K. M., Copp, H. L., & Brooks, J. (2005). Virtual reality cue reactivity assessment: A case study in a teen smoker. Applied Psychophysiology and Biofeedback, 30(3), 187-193.

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Evaluation and Program Planning: An International Journal
0
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"Evaluation and Program Planning is based on the principle that the techniques and methods of evaluation and planning transcend the boundaries of specific fields and that relevant contributions to these areas come from people representing many differ...
Alberta Health Services
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"We are the 117,000 skilled and dedicated health professionals, support staff, 15,000 volunteers and 7,400 physicians who promote wellness and provide care every day to 3.7 million Albertans, as well many residents of southwestern Saskatchewan, south...
inDepthLearning
0
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"inDepthLearning is a non-profit, 501(c)(3) tax-exempt organization dedicated to expanding the way teens learn. Using evidence-based reasoning to solve puzzles in web-based games, students also strengthen skills in observation, inquiry, and critical...
Medical Research Council
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"The Medical Research Council is a publicly-funded organisation dedicated to improving human health. We support research across the entire spectrum of medical sciences, in universities and hospitals, in our own units and institutes in the UK, and in...
National Institute on Drug Abuse (NIDA)
0
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Developer of many games including the Brains Rule Games and Sara’s Quest, "NIDA's mission is to lead the Nation in bringing the power of science to bear on drug abuse and addiction."

Partnership for a Drug-Free America
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"The Partnership for a Drug-Free America is a nonprofit organization that unites parents, renowned scientists and communications professionals to help families raise healthy children. Best known for its research-based national public education progra...
PlayMancer
0
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"PlayMancer (A European Serious Gaming 3D Environment) is a collaborative project that is developing a new serious gaming environment that will 1) construct a gaming environment with innovative ICT modes of interaction, 2) apply principles of Univers...
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0
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"Welcome to RoBards Counseling and Consulting. Our private psychotherapy practice is in Louisville, Kentucky, where we see individuals (children, adolescents & adults), groups, couples, and families. Our areas of specializations include intensive...
Rutgers University Center for Communication and Health Issues (CHI)
0
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"In the Fall of 1997, [Rutgers] Communication faculty members Linda Lederman and Lea Stewart worked with Lisa Laitman, Fern Goodhart, and Richard Powell, health educators and substance abuse counse

Swiss Federal Offices of Public Health
0
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"The overriding aim of the FOPH is to promote and maintain the good health of all people living in Switzerland. On the one hand, it seeks to promote people’s awareness and thereby enable them to take responsibility for their own health. On the othe...
The Century Council
0
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"The Century Council is a leader in the fight against drunk driving and underage drinking and promotes responsible decision making regarding beverage alcohol. Founded in 1991 and funded by distillers, we are a national, independent, not-for-profit or...
Virtually Better
0
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"Virtually Better is known world-wide as an innovator in the creation of virtual reality environments for the health care industry.

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