Search Results

Loading results.

(This may take a few seconds.)

Basketball Attention Experiment
0
people like this
This game was used in a study by Simons and Chabris (1999) about sustained inattentional blindness. Players watch a video of people in a circle tossing two basketballs to each other and they are asked to count how many times the basketballs change ha...
Birdwatching
0
people like this
Lumos Labs

This game is designed to improve players’ attention and sharpen their ability to process visual information. While it starts out easy, the game gets progressively more challenging as players improve.

Discovery Health: Parenting Games, Brain Game, National Body Challenge Buddy System Game
0
people like this
Discovery Communications
Discovery Health is a collection of free, online interactive games designed to educate players about the human body, cognitive health, and parenting skills. Players can choose from several games, puzzles, and activities for players of all ages....
FaceSay
0
people like this
Symbionica
FaceSay™ was designed to help autistic school aged children become aware of the social value of the features and movements of the face, particularly the area around the eyes. In three silly social skills games students interact with photo-realis...
Fit Brains: Brain Games
0
people like this
Vivity Labs

Fit Brains: Brain Games are a set of games intended to maximize and improve brain skill. This free, online game addresses five cognitive areas of the brain and sessions can be individualized using personalization tools.

Happy Neuron Attention Games: Catch the Ladybug!, Secret Files, Ancient Writing, Dance with the Fireflies, Find Your Way, Pay Attention, Private Eye
0
people like this
HAPPYneuron

This web-based collection of brain training games and exercises was developed to improve and strengthen players’ concentration and ability to focus and give attention.

No image available
0
people like this
Hit the Dot is a free, online, brain training game designed to sharpen and improve players’ concentration and attention. The goal is to click on the black dots when they appear in white circles. For every black dot hit, the player receives one poin...
No image available
0
people like this
Vigorous Mind
Inside and Outside is a web-based matching game that requires players to match the big picture in the middle of the screen with one of the smaller pictures that appear around the perimeter. This game is designed to test players’ ability to concentr...
Lumosity Brain Games
0
people like this
Lumos Labs

This collection of web-based brain training exercises and activities is designed to improve multiple areas of cognition. Players can choose from a variety of games that focus on concentration, memory, attention, and more.

MindHabits
1
person likes this
MindHabits
MindHabits is an interactive game filled with exercises, challenges, and activities designed to put the player in a more positive state of mind. With the help of the game, players can strive to reduce their stress and anxiety while increasing self-es...
Monster Garden
0
people like this
Lumos Labs
Monster Garden, a web-based brain-training game, is a spatial memory exercise intended to help improve memory and attention. Players are briefly shown where monsters are hidden in a garden and then must make their way through without stepping on them...
Sheppard Software
0
people like this
Sheppard Software

Sheppard Software is a collection of free, online educational games, puzzles, and activities designed to teach young minds about health and improve understanding in various school related subjects.

SmartBrain Technologies
0
people like this
SmartBrain Technologies
Intended to allow players to exercise their brains while playing a regular video game, SmartBrain Technologies is a neurofeedback system that attaches to a console. Players of this system will experience personalized training to improve their memory,...
Social Skill Builder: My Community
0
people like this
Social Skill Builder

"In contrast to other programs that focus primarily on in-school behaviors, My Community is all about enhancing a child's social skills and personal safety in the larger world outside the classroom

Social Skill Builder: My School Day Enhanced
0
people like this
Social Skill Builder

My School Day is a software program designed to educate older children about proper interactions and basic classroom etiquette.

Social Skill Builder: Preschool Playtime Volume 1
0
people like this
Social Skill Builder

Preschool Playtime is a software program designed to help build appropriate social skills in young children.

Social Skill Builder: Preschool Playtime Volume 2
0
people like this
Social Skill Builder

"Preschool Playtime Volume 2 is an extension of the material covered in Preschool Playtime Volume 1, and reinforces appropriate peer interactions and play skills in toddlers and preschoolers.

Social Skill Builder: School Rules! Volume 1
0
people like this
Social Skill Builder

School Rules! is a software program designed to educate tweens and teens about appropriate behaviors in and outside the classroom.

Social Skill Builder: School Rules! Volume 2
0
people like this
Social Skill Builder

"School Rules! Volume 2 takes up where School Rules! Volume 1 leaves off, teaching social interpretation skills during unstructured times when social rules are most challenging.

Social Skill Builder: You Are a Social Detective
0
people like this
Social Skill Builder

"A collaborative effort between Social Skill Builder and Michelle Garcia Winner & Pamela Crooke of Social Thinking.

TeachTown: Basics Classroom
0
people like this
TeachTown

"TeachTown: Basics Classroom combines computer lessons with offline activities for students who are developmentally 2 to 7 years old.

TeachTown: Basics Home
0
people like this
TeachTown

TeachTown is a web-based educational program developed to help children improve in various subject areas taught in school.

TeachTown: Social Skills Classroom
0
people like this
TeachTown

"Our animated video modeling-based social skills curriculum features engaging animated characters to teach real world social skills.

First Previous Page  of 3 NextLast
No image available
0
people like this

Russell, W. D. (2009). A comparison of exergaming to traditional video games on children's mood, attention, and short-term memory. Missouri Journal of Health, Physical Education, Recreation & Dance, 19, 77-88. 

No image available
0
people like this

Chan, P. A., & Rabinowitz, T. (2006). A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. Annals of General Psychiatry, 5, 16.

No image available
0
people like this

Green, C. S., & Bavelier, D. (2003). Action video game modifies visual selective attention. Nature, 423(6939), 534-537.

No image available
0
people like this

Greenfield, P. M., deWinstanley, P., Kilpatrick, H., & Kaye, D. (1994). Action video games and informal education: Effects on strategies for dividing visual attention. Journal of Applied Developmental Psychology, 15(1), 105-123.

Action video games and informal education: Effects on strategies for dividing visual attention
0
people like this
Greenfield, P. M., deWinstanley, P., Kilpatrick, H., & Kaye, D. (1996). Action video games and informal education: Effects on strategies for dividing visual attention. In P. M. Greenfield & R. R. Cocking (Eds.), Interacting With Video (pp. 18...
No image available
0
people like this
Lawrence, V., Houghton, S., Tannock, R., Douglas, G., Durkin, K., & Whiting, K. (2002). ADHD outside the laboratory: Boys' executive function performance on tasks in videogame play and on a visit to the zoo. Journal of Abnormal Child Psychology,...
No image available
0
people like this

Beale, I. L. (2002). An evaluation model for psychoeducational interventions using interactive multimedia. Cyberpsychology and Behavior, 5(6), 565-580.

No image available
0
people like this

Bioulac, S., Arfi, L., & Bouvard, M. P. (2008). Attention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control children. European Psychiatry, 23(2), 134-141.

No image available
0
people like this

Kappes, B. M., & Thompson, D. L. (1985). Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles. Journal of Clinical Psychology, 41(5), 698-706.

No image available
0
people like this

Yuji, H. (1996). Computer games and information-processing skills. Perceptual and Motor Skills, 83(2), 643-647.

No image available
0
people like this

Sun, D. L., Ma, N., Bao, M., Chen, X. C., & Zhang, D. R. (2008). Computer games: A double-edged sword? Cyberpsychology and Behavior, 11(5), 545-548.

No image available
0
people like this
Klingberg, T., Fernell, E., Olesen, P. J., Johnson, M., Gustafsson, P., Dahlstrom, K.,...Westerberg, H. (2005). Computerized training of working memory in children with adhd: A randomized, controlled trial. Journal of the American Academy of Child &a...
No image available
0
people like this

Blumberg, F. C. (1998). Developmental differences at play: Children's selective attention and performance video games. Journal of Applied Developmental Psychology, 19(4), 615-624.

No image available
0
people like this

Griffith, J. L., Voloschin, P., Gibb, G. D., & Bailey, J. R. (1983). Differences in eye-hand motor coordination of video-game users and non-users. Perceptual and Motor Skills, 57(1), 155-158.

No image available
0
people like this

Green, C. S., & Bavelier, D. (2006). Effect of action video games on the spatial distribution of visuospatial attention. Journal of Experimental Psychology: Human Perception and Performance, 32(6), 1465-1478.

No image available
0
people like this

Green, C. S., & Bavelier, D. (2006). Enumeration versus multiple object tracking: The case of action video game players. Cognition, 101(1), 217-245.

No image available
0
people like this

Pope, A. T., & Bogart, E. H. (1996). Extended attention span training system: Video game neurotherapy for attention deficit disorder. Child Study Journal, 26(1), 39-51.

No image available
0
people like this

Jenson, J., & De Castell, S. (2008). Get up and play!: From simulation to imitation in digital games. Education Canada, 48(2), 40-44.

No image available
0
people like this

Simons, D. J., & Chabris, C. F. (1999). Gorillas in our midst: Sustained inattentional blindness for dynamic events. Perception, 28, 1059-1074.

No image available
0
people like this

Dworak, M., Schierl, T., Bruns, T., & Struder, H. K. (2007). Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children. Pediatrics, 120(5), 978-985.

No image available
0
people like this

Shaw, R., Grayson, A., & Lewis, V. (2009). Inhibition, ADHD, and computer games: The inhibitory performance of children with adhd on computerized tasks and games. Journal of Attention Disorders, 8(4), 160-168.

Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health
0
people like this
Lieberman, D. A. (1997). Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health. In R. L. Street, W. R. Gold & T. Mannings (Eds.), Health promotion and Interactive technology: Theoretical app...
No image available
0
people like this
Kämpf, U., Shamshinova, A., Kaschtschenko, T., Mascolus, W., Pillunat, L., & Haase, W. (2008). Long-term application of computer-based pleoptics in home therapy: Selected results of a prospective multicenter study. Strabismus, 16(4), 149-158....
No image available
0
people like this

Feng, J., Spence, I., & Pratt, J. (2007). Playing an action video game reduces gender differences in spatial cognition. Psychological Science, 18(10), 850-855.

No image available
0
people like this

Larose, S., Gagnon, S., Ferland, C., & Pepin, M. (1989). Psychology of computers: XIV Cognitive rehabilitation through computer games. Perceptual and Motor Skills, 69(3), 851-858.

No image available
0
people like this

Miller, G. (2005). Society for neuroscience meeting: Computer game sharpens aging minds. Science, 310(5752), 1261.

No image available
0
people like this

Castel, A. D., Pratt, J., & Drummond, E. (2005). The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search. Acta Psychologica, 119(2), 217-230.

No image available
0
people like this

Blumberg, F. C. (2000). The effects of children's goals for learning on video game performance. Journal of Applied Developmental Psychology, 21(6), 641-653.

No image available
0
people like this

Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129(3), 387-398.

No image available
0
people like this

Thorell, L. B., Lindqvist, S., Nutley, S. B., Bohlin, G., & Klingberg, T. (2009). Training and transfer effects of executive functions in preschool children. Developmental Science, 12(1), 106-113.

No image available
0
people like this

Wright, K. (2001). Winning brain waves: Can custom-made video games help kids with attention deficit disorder? Discover, 22(3), 25.

First Previous Page  of 4 NextLast
Lumosity
0
people like this
"Luminosity is a site specializing in mental-challenge games to test your speed, reflexes and smarts. The site boasts that regularly playing games on the site will increase your mental acuity and smarts. Luminosity is designed to provide the brain wi...
Advanced Brain Technologies
0
people like this
“Advanced Brain Technologies (ABT) is a neurotechnology company that develops and distributes interactive software and music-based programs for the improvement of memory, attention, listening, academic skills, sensory processing, brain health, peak...
Bradley University
0
people like this
"Founded by Lydia Moss Bradley in 1897, Bradley University is a private, independent university offering undergraduate, graduate, and continuing education programs in the liberal and fine arts, the sciences, business administratio...
BrainTrain
0
people like this
The company, BrainTrain, develops software that is used to improve cognitive functioning. Currently, they offer the Captain's Log, a cognitive training system; SmartMind, a neurofeedback training system; and the BrainTrain Test Battery, two CPTs (con...
Clickteam
0
people like this
"Clickteam is the development group behind award winning software titles such as Klik and Play, The Games Factory and Multimedia Fusion. The heart of Clickteam is made of developers, so expect a different approach from us than you'd get from the usua...
CogniFit
0
people like this
"Based on its unique approach and continuing success, CogniFit is quickly becoming a world leader in developing a wide variety of powerful and effective brain exercise programs that promote cognitive health and lifetime brain fitness. CogniFit curren...
No image available
0
people like this

"CyberLearning Technology is the sole licensee of unique technology developed, proven and patented by NASA and originally used for pilot training."

Dakim, Inc.
0
people like this
"Located in Santa Monica, California, Dakim BrainFitness is the creator and developer of the world's most advanced brain training system. Committed to preserving the quality of life of seniors, Dakim's employees are on a mission to fight the effects...
Do2Learn
0
people like this
"For over ten years Do2Learn has, through funding from several sources including the National Institutes of Health, used technology and the web to provide special learning resources for individuals with disabilities and the professionals and caregive...
DOSCH DESIGN
0
people like this
"DOSCH DESIGN offers computer graphics products for 3D design, advertising, print publishing, architectural visualizations, animation, motion design and multimedia presentations. Great attention to product detail and quality is paired with the philos...
George Fox University
0
people like this
"George Fox is Oregon's nationally recognized Christian university, providing students with personal attention, global opportunities to learn and serve, and a supportive community that encourages academic rigor and spiritual growth. We offer bachelor...
HAPPYneuron
0
people like this
"HAPPYneuron's mission is to apply knowledge and research from the field of Cognitive Neuroscience to the stimulation and enhancement of the brain's natural ability to adapt, learn and regenerate. Our goal is to provide scientifically rigorous and va...
Minds Refined
0
people like this

"Minds Refined is a research and development company that creates computer games specifically designed to enhance cognitive abilities."

Nourish Interactive
0
people like this

"Nourish Interactive is your free one stop resource for fun nutrition games for kids, interactive nutrition tools and tips for parents and health educators to use to promote healthy living for the whole family."

SharpBrains
0
people like this
"SharpBrains is a leading market research and advisory services firm covering the growing cognitive fitness market. In 2009, the firm released its flagship report The State of the Brain Fitness Software Market 2009, for decision-makers, and the consu...
SmartBrain Technologies
0
people like this
"SmartBrain Technologies is a growing, innovative, and caring company dedicated to providing quality technology products to help children and adults make the most of their potential. We develop state of the art "interactive devices" in the areas of h...
The Memory Practice
0
people like this

"Our mission is to use scientific knowledge to help adults boost and maintain their brain functions. Our goal is to provide your loved-ones or your residents with fun and stimulating brain exercises."

Vigorous Mind
0
people like this
"Vigorous Mind is a developer and distributor of brain wellness solutions. Our scientifically based software products offer users a broad brain exercise program that trains multiple cognitive functions. These include attention, memory, processing spe...
Vivity Labs
0
people like this

"Vivity Labs, Inc is a digital media lifestyle company with a strong foundation of neuroscience.

First Previous Page  of 2 NextLast