Active-Adventure: Investigating a Novel Exergaming Genre in Inner City School Physical Education Programs
This study compares physical, psychological, and behavioral effects of three activities: (1) playing Winds of Orbis, a video game that combines upper and lower body movements in order to control an on-screen character in the game; (2) playing Dance, Dance, Revolution, a popular video game that provides a lower body workout as players dance on a pad that detects their steps; and (3) engaging in traditional physical education activities in school PE class. Study participants include inner-city African-American and Hispanic students from grades 1-8. The study examines various outcomes such as the students’ enjoyment of the activities, attitudes toward PE class, and caloric expenditure during PE. The goal of the study is to investigate the emerging role that interactive video gaming is playing in school physical education programs.