BloomingLife: The Skeleton Chase
BloomingLife: The Skeleton Chase is an alternate reality game designed to promote physical activity and a healthy lifestyle among college freshmen. It involves an interactive fictional story—a mystery that takes eight weeks to solve—unfolding across a variety of media (e-mail, Web sites, phone calls from fictional characters, physiological monitoring) and real-world physical and mental challenges that players must surmount to gather clues. A study of this game compares impacts of competitive versus collaborative game versions.
Mitzi M. Montoya, Ph.D.
Johnston, J., Sheldon, L., & Massey, A.P. (2010). Influencing physical activity and healthy behaviors in college students: Lessons from an Alternate Reality Game. In Cannon-Bowers, J. and Bowers, C., (Eds). Serious Game Design and Development: Technologies for Training and Learning. Hershey, PA: IGI Global.
Johnston, J.D. (2009, March). College student physical activity and health. Presented at the University of Vermont, Burlington, VT.
Johnston, J.D. (2009, October). Physical activity and health during the college years. Presented at the School of Health, Physical Education and Recreation at Indiana University, Bloomington, IN.
Johnston, J.D., Massey, A.P., & Sheldon, L. (2009, June). Influencing physical activity levels of college students: Lessons from an Alternate Reality Game. Presented at Games for Health, Boston, MA.
Johnston, J.D., Massey, A.P., & Sheldon, L. (2010, November). Impact of a game based intervention on physical activity within the college student population. Presented at the American Public Health Association, Denver, CO.
Massey, A.P., Johnston, J.D., & Sheldon, L. (2010, September). This is not a (physical activity) game: Designing games for health. Presented at Fun and Games, Leuven, Belgium.
Sheldon, C.L., Johnston, J.D., & Massey, A.P. (2010, March). The Skeleton Chase-Designing a fun serious ARG. Presented at Game Developers Conference, San Francisco, CA.