Note: In 2013, Health Games Research completed its work. This web site is now an archive and will not be updated. Please visit the web site of the Center for Digital Games Research www.cdgr.ucsb.edu at UC Santa Barbara to find current information about health games and the broader field of digital games, and to use the Health Games Research online searchable database.

Practicing Relapse Prevention in Artificial-Reality Environments [PREPARE]: A Game-Based Therapy Maintenance Tool

Practicing Relapse Prevention in Artificial-Reality Environments [PREPARE]: A Game-Based Therapy Maintenance Tool investigates role-playing games designed to enable individuals aged 18 to 65 who have been diagnosed with alcohol abuse or dependence to practice skills that can help them prevent real-world relapses. The relapse prevention role-playing games are embedded as mini-games within an extensive multiplayer life management simulation game. The study compares behavioral and health impacts of (1) treatment plus access to the role-playing games, versus (2) treatment without access to the games.

Principal Investigator
Marcia L. Verduin, M.D.
Associate Professor and Psychiatrist
College of Medicine
Co-Investigator
Clint Bowers, Ph.D.
Professor
Department of Psychology
Other Researchers

Jan Cannon-Bowers, Ph.D.
Rachel Joyce
Steve D. LaRowe, Ph.D.
Donald L. (Hugh) Myrick, Ph.D.
Peter Smith

News

Grantee Project Publication Title Datesort icon
University of Central Florida
Practicing Relapse Prevention in Artificial-Reality Environments [PREPARE]: A Game-Based Therapy Maintenance Tool AHCA Newsletter Health eNotes from the Florida Agency for Health Care Administration 04/05/2010
University of Central Florida
Practicing Relapse Prevention in Artificial-Reality Environments [PREPARE]: A Game-Based Therapy Maintenance Tool East Orlando Sun One Drink Can't Hurt
application/pdf icon
11/05/2008

Publications

Andrews, A., Joyce, R.T., & Bowers, C.A. (2010). Using serious games for mental health education. In serious game design and development technologies and training for learning. Serious Game Design and Development: Technologies for Training and Learning, 246-259. J. Cannon-Bowers,  & C. Bowers (Eds.). Hershey, PA: IGI Global.

Joyce, R.T, Verduin, M., LaRowe, S., Bowers ,C.A.,  & Cannon-Bowers, J. (2010). Lessons learned: Adult learners and serious game design. Journal of Instructional Delivery Systems, 23(3):65, 6-16.

Presentations

Verduin, M.L., LaRowe, S., Joyce, R., Salazar, J., Myrick, H., & Bowers, C. (2009, December). Design of a novel relapse prevention videogame as an adjunct to treatment for alcoholic patients. Poster presented at the annual meeting of the American Academy of Addiction Psychiatry, Los Angeles, CA.

Joyce, R., Verduin, M., LaRowe, S., Bower, C., Cannon-Bowers., J. (2009, August). Lessons learned: Adult learners and serious game design. Presented at the annual meeting of the Society for Applied Learning Technologies, Arlington, VA. 

Joyce, R.T., Verduin, M., LaRowe, S., Bowers, C.A., & Cannon-Bowers, J. (2009, February). Lessons learned: Adult learners and serious game design. Presented at the semi-annual Society of Applied Learning Technology’s Interactive Technologies Conference, Arlington, VA.