Note: In 2013, Health Games Research completed its work. This web site is now an archive and will not be updated. Please visit the web site of the Center for Digital Games Research www.cdgr.ucsb.edu at UC Santa Barbara to find current information about health games and the broader field of digital games, and to use the Health Games Research online searchable database.

Presence: Predicting Sensory and Control Effects of Console Video Games in Young Adults

This project investigates motivations to expend energy during video game play for 18- to 35-year-olds. It compares physiological measures of energy expenditure while people play traditional video games (those that involve pushing buttons on a standard game controller or on a Wii motion-sensing controller) versus active video games (those that require physical movement using inputs such as a dance pad, balance board or guitar). It also explores players' sense of being present in the game and their intrinsic motivation to play, two factors that are known to increase the amount of time people will spend playing a game. As this is the first time research study on the impacts of these factors on players' energy expenditure, these findings could potentially lead to recommendations for making traditional games more active and active games more compelling.

 

 

 

 

 

Principal Investigator
Deborah F. Tate, Ph.D.
Assistant Professor
School of Public Health
Other Researchers

Karen Erickson                                                                                                                                                                                  Elizabeth Lyons                                                                                                                                                                     Dianne Stanton Ward

News

Grantee Project Publication Title Datesort icon
University of North Carolina
Presence: Predicting Sensory and Control Effects of Console Video Games in Young Adults CRN Boffins Design Fat-Busting Video Games 06/02/2009
University of North Carolina
Presence: Predicting Sensory and Control Effects of Console Video Games in Young Adults The Cheers Magazine News Agency Scientists Exploring Possibility of Realising Health-Boosting Video Games 06/20/2007

Presentations

Lyons, E. J. (2010, May). PRESENCE: Predicting sensory and control effects of home console video games. Presented at the Sixth Annual Games for Health Conference, Boston, MA.

Lyons, E. J. (2010, September). Exergaming. Presented at ePatient Connections, Philadelphia, PA. 

Lyons, E. J., Tate, D. F., & Ward, D. S. (2010, June). Energy expenditure and motivation differences in Wii fit games among young adults. Presented at the International Society for Behavioral Nutrition and Physical Activity Annual Meeting, Minneapolis, MN.

Lyons, E. J., Tate, D. F., & Ward, D. S. (2010, October). Game type and player weight affect energy expenditure and motivation during video game play in young adults. Presented at the Obesity Society Annual National Meeting, San Diego, CA. 

Lyons, E.J. (2009, June). Criticisms of exergaming. Presented at the fifth annual Games for Health Conference, Boston, MA. 

Lyons, E.J., Tate, D.F., & Ward, D.S. (2009, October). A pilot study examining energy expenditure and enjoyment in exercise vs. music-oriented video games played by young adults. Presented at the Obesity Society Annual National Meeting, Washington, DC.

Lyons, E.J., Tate, D.F., Erickson, K.E., & Ward, D.S. (2009, April). The effect of a warm-up video game on activity levels during Nintendo Wii game play. Presented at the Society of Behavioral Medicine 30th Annual Meeting and Scientific Sessions, Montreal, Canada. 

Lyons, E.J., Tate, D.F., Erickson, K.E., Vaughn, A., & Ward, D.S. (2008, October). Energy expenditure during Wii Sports minigames in overweight children: Comparing data parameter selection. Presented at the Obesity Society Annual National Meeting, Phoenix, AZ.