Grantee Publications

Adams, M. A., Marshall, S. J., Dillon, L., Caparosa, S., Ramirez, E., Phillips, J., & Norman, G. (2009).  A
theory-based framework for evaluating exergames as persuasive technology.  Proceedings from the 4th International Conference on Persuasive Technology.  Claremont, CA:  ACM.

Anderson-Hanley, C., Arciero, P., Nimon, J., Westen, S., DeMatteo, L., & Okuma, N.  (2009, April). Neuropsychological effects of videogame-enhanced exercise for older adults:  Results from the Cybercycle Study.  Presented at the annual meeting of the Society of Behavioral Medicine, Montreal.

Arciero, P., Anderson-Hanley, C., Nimon, J., Westen, S., DeMatteo, L., Okuma, N., & Klein, R.  (2009, April). Physiological effects of videogame-enhanced exercise for older adults: Results from the cybercycle study.  Presented at the annual meeting of the Society of Behavioral Medicine, Montreal.

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Exner, A., Papatheodorou, G., Baker, C.M., Verdaguer, A., Hluchan, C.M., & Calvert, S.L. (2009, April). Solitary versus social gross motor videogame play: Energy expenditure among low-income African American adolescents. Poster presented at the biennial meeting of the Society for Research in Child Development, Denver.

Nimon, J., Anderson-Hanley, C., Arciero, P., Westen, S., DeMatteo, L., & Okuma, N.  (2009, April). The theory of planned behavior and videogame-enhanced exercise for older adults: Results from the cybercycle study.  Presented at the annual meeting of the Society of Behavioral Medicine, Montreal.

Westen, S., Anderson-Hanley, C., Arciero, P., & Nimon, J.  (2009, April).  Mediating effects of BDNF and IGF-1 on cognitive outcomes from videogame-enhanced exercise for older adults:  Results from the cybercycle study.  Presented at the annual meeting of the Society of Behavioral Medicine, Montreal.