Grantee Publications
Adams, M. A., Marshall, S. J., Dillon, L., Caparosa, S., Ramirez, E., Phillips, J., & Norman, G. (2009). A
theory-based framework for evaluating exergames as persuasive technology. Proceedings from the 4th International Conference on Persuasive Technology. Claremont, CA: ACM.
Anderson-Hanley, C., Arciero, P., Nimon, J., Westen, S., DeMatteo, L., & Okuma, N. (2009, April). Neuropsychological effects of videogame-enhanced exercise for older adults: Results from the Cybercycle Study. Presented at the annual meeting of the Society of Behavioral Medicine, Montreal.
Arciero, P., Anderson-Hanley, C., Nimon, J., Westen, S., DeMatteo, L., Okuma, N., & Klein, R. (2009, April). Physiological effects of videogame-enhanced exercise for older adults: Results from the cybercycle study. Presented at the annual meeting of the Society of Behavioral Medicine, Montreal.
Exner, A., Papatheodorou, G., Baker, C.M., Verdaguer, A., Hluchan, C.M., & Calvert, S.L. (2009, April). Solitary versus social gross motor videogame play: Energy expenditure among low-income African American adolescents. Poster presented at the biennial meeting of the Society for Research in Child Development, Denver.
Nimon, J., Anderson-Hanley, C., Arciero, P., Westen, S., DeMatteo, L., & Okuma, N. (2009, April). The theory of planned behavior and videogame-enhanced exercise for older adults: Results from the cybercycle study. Presented at the annual meeting of the Society of Behavioral Medicine, Montreal.
Westen, S., Anderson-Hanley, C., Arciero, P., & Nimon, J. (2009, April). Mediating effects of BDNF and IGF-1 on cognitive outcomes from videogame-enhanced exercise for older adults: Results from the cybercycle study. Presented at the annual meeting of the Society of Behavioral Medicine, Montreal.
