Note: In 2013, Health Games Research completed its work. This web site is now an archive and will not be updated. Please visit the web site of the Center for Digital Games Research at UC Santa Barbara to find current information about health games and the broader field of digital games, and to use the Health Games Research online searchable database.

Our Research

Brown, S.J., Lieberman, D.A., Gemeny, B.A., Fan, Y.C., Wilson, D.M., & Pasta, D.J. (1997). Educational video game for juvenile diabetes: Results of a controlled trial. Medical Informatics, 22(1), 77-89.

Lieberman, D.A. (2009). Designing serious games for learning and health in informal and formal settings. In Ritterfeld, U., Cody, M., & Vorderer, P. (Eds.), Serious games: Mechanisms and effects (pp. 117-130). New York, NY: Routledge.

Lieberman, D.A. (2006). What can we learn from playing interactive games? Chapter in P. Vorderer & J. Bryant (Eds.), Playing video games: Motives, responses, and consequences (pp. 379-397). Mahwah, NJ: Lawrence Erlbaum Associates.

Lieberman, D.A. (2001). Management of chronic pediatric diseases with interactive health games: Theory and research findings. Journal of Ambulatory Care Management, 24(1), 26-38.

Lieberman, D.A. (1999). The researcher’s role in the design of children’s media and technology. Chapter in A. Druin (Ed.), The design of children's technology (pp. 73-97). San Francisco: Morgan Kaufmann Publishers.

Lieberman, D.A., Bates, C.H., & So, J. (2009).   Young children's learning with digital media.  Computers in the Schools, 26(4), 271-283.

Lieberman, D.A., Fisk, M.C., & Biely, E. (2009).  Digital games for young children ages three to six: From research to design.  Computers in the Schools, 26(4), 299-313.